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Piepop101

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Piepop101

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52 comments

  1. Piepop101
    Piepop101
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    Hi everyone!  If you like this mod, need help, want to learn how to make your mods, want to support me, or just hangout with the community in general - Join, subscribe, become a patron, and get some merch:

    My Discord Server: Click Me!
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  2. Albirdo
    Albirdo
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    Could I configure this mod to spawn a random weapon each time?
    1. Birchymate
      Birchymate
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      • 1 kudos
      I second this
    2. joshdlehman
      joshdlehman
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      This kind of mod is what I miss about last version mods the most.

      Random spawn is the BEST
    3. FrogSnacks
      FrogSnacks
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      missing this
  3. Depriko720
    Depriko720
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    This isn't for nomad cor rect?
  4. Scorpion031108
    Scorpion031108
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    can you use modded weapons with this? Because i tried to do the kunai from MMP but it wouldn't work
    1. Piepop101
      Piepop101
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      Yes
    2. Bensnewdum
      Bensnewdum
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      Can you help me i cant delete my file 
  5. Bensnewdum
    Bensnewdum
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    Bro i hate you i cant delete my file 
  6. MrGamer21
    MrGamer21
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    I am the bone of my sword...
  7. Spidermanlwb
    Spidermanlwb
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    I know U11 Beta just came out but how soon do you think this will be available for U11? Just curious cause I use this spell alot and it would be nice to have it in U11 at some point
  8. Zero1123581321
    Zero1123581321
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    does anyone know if there's a way to have multiple spells all in use at once with different weapons set to each spell?
  9. TrevorThaArcher
    TrevorThaArcher
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    Is there any way to disable the despawning effect of the weapons? In love with the mod otherwise! 
    1. Piepop101
      Piepop101
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      • 812 kudos
      In the Item0 spell json change the line that says effectidtoplay to “” or delete the line
    2. CatAssTrophy
      CatAssTrophy
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      I tried both deleting effectidtoplay and the entire line and neither of them made it stop despawning. Any other ideas? Just a me issue maybe? 
    3. Flannax
      Flannax
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      I had the same issue to :/
    4. Flannax
      Flannax
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      when I tried it just spawned a hundred daggers in my hand and crashed me game
    5. Piepop101
      Piepop101
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      If not just create a new vfx to put into the slot, with a brand new id, then delete that module and place that new ID into the effectidtoplay
    6. Flannax
      Flannax
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      Okay ill give it a try, thanks. Really awesome mod btw
    7. SkullyMcRibs
      SkullyMcRibs
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      I never myself made a mod, how do I create a vfx?
    8. Piepop101
      Piepop101
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      @skully - Check my YouTube channel linked in the top post of this chat. There are several videos
    9. MiquelNexus
      MiquelNexus
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      I can't help it to despawn
    10. karma827
      karma827
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      The thing you actually want to change is the despawnDelay in the file Spell_ItemSpawner.json, located in the Item Spawner/ Spells folder. :)  (Probably seems obvious, now that you see the connection)  I'm not sure if you can just comment out the line entirely (with "// " at the beginning of the line).. I updated the number from 10.0 to 10000000.0, which makes the despawn command occur very far into the future.  So far, I haven't had anything despawn, even when playing in my homebase for quite a while.
  10. blade0yeet
    blade0yeet
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    whenever I go to the folder and go to spells, the only thing there is "Spell_ItemSpawner" and wont let me change the files, please help?
  11. XxsjrapsxX
    XxsjrapsxX
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    is there a way to set up multiple conifgs and name them differently, that way i can switch out what i want on the fly?
    1. SyfeFireshard
      SyfeFireshard
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      so like nothing stops me from using this to let me summon weapons like shardblades and I think im gonna set up a sword to behave like that

      edit: wow i didnt want to reply to this comment but here we are
    2. Piepop101
      Piepop101
      • member
      • 812 kudos
      Yes and Hey Syfe :)