Blade & Sorcery
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Bat

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BatLucx

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79 comments

  1. BatLucx
    BatLucx
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    FOR THE OPTIONAL FILE MAKE SURE YOU HAVE THE MOST UP TO DATE VERSION OF THE MAIN FILE
  2. RatSmackers
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    Any update on when this or if it will be available for U10? I loved this mod it made the combat way wayyy better plus I loved it with the outer rim mod so the lightsaber fights didn't suck pp 
  3. dragonsden333
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    This work for U10 as well? Or no?
  4. Ra1s1nBrand
    Ra1s1nBrand
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    Can I use the latest version of this to U10?  U10 has already proven to be very annoying with the AI being absolutely retarded.  I remember in U9 this mod made everything feel so unique when in combat, like I was actually fighting someone rather than a janky computer.
  5. Paralysiis
    Paralysiis
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    Will this be updated to u10? 
    1. BatLucx
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      Possibly, but likely not soon, I don't have access to my pc rn. Maybe around christmas time?
    2. kingry85
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      what would you need to do it ? Maybe i can help ... possibly a virtual machine ?
  6. queenofthehiveTTV
    queenofthehiveTTV
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    how do you uninstall the mod without problems
  7. oufhasefae
    oufhasefae
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    Great mod, is there anyway to increase the distance that the AI stays from the player. The enemies get annoyingly close at times, when doing spin attacks they can sometimes end up behind you. Thanks for the great mod.
    1. BatLucx
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      You could try increasing the "meleeDistance" and "meleeRange" in the AIplusElite.json. Keep in mind that the AI will probably miss a lot more attacks
    2. Rhamnetin
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      Yeah it's a tricky thing to balance here. AI will sometimes basically go right through you but they're also not advanced enough to effectively fight at their weapon's effective range. Ultimately I just left it as is so that they miss less.
  8. alexkimmich16
    alexkimmich16
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    I'll be in love with you if you make a swords-only mode. most of the other weapons aren't fun to fight against.
    1. alexkimmich16
      alexkimmich16
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      or how would i go about doing this myself?
  9. GuitaristKuro
    GuitaristKuro
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    I notice that when I up the animationSpeed, this also ups the AI's walk speed, is there anyway to fix that?
    1. BatLucx
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      you could try lowering the locomotion speed in the creature file, but the walking animation will play faster since you can't change the speed of individual animations.
  10. bokser1034
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    Can you make a mod so the ai attacks are slower? because the ai in my game swings at superhuman speed
    1. BatLucx
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      you can tweak the speed in the file called "Level_AIplus", just change the value from 1.15 (15% faster) to something lower; you can even make them slower than the base game if you go below 1.
  11. BluPancakes
    BluPancakes
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    With the animation speed changed their speed will only stay like that until I hit them and then it'll revert back to normal. Seriously annoying when I'm trying to increase my reaction speed and it goes back to the snail's pace that it's usually at just because I hit them.
    1. BatLucx
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      This definitely shouldn't happen. Do you have a mod like sectory installed? Could be a weird interaction between them
    2. BluPancakes
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      Yeah it was an effect of Sectory
    3. nthnx
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      Yeah that's the stamina thing in Sectory. I lowered the minStamina value in Sectory's config file and that seemed to reduce it.