its the correct version, but i noticed its bound to the wrong button the other day. i have to quickly double press the grip button for it to switch and not the trigger like it should be
It does not work at all for me. Even changing the version it just infinitely sticks at 70% which is too bad cause It's a cool idea and i've seen videos of people using this mod but it needs properly updated for U11.
EDIT: Alright I can confirm that the base mod works. I was experimenting by adding and removing various mods and the base Dagger mod works. However it is when you try to start to add the other mods that tweak other weapons that everything breaks. So I am going to guess that the only way to make other weapons flip-able is to but in the long code string.
EDIT 2: So I was experimenting with this mod as well as Meme's mod and after much trail error and tribulation, I discovered all mods work as intended, however it is reeeeaally particular about the way it is installed or else best case scenario it doesn't work worst case you'll get a mod error/corrupt save file screen. The way I found to make this work was:
1: Install Dynamic Handles Dagger first. 2: Install Dynamic Handles Dagger (With Sushin's MMP) next. When it asks you to overwrite select no to all as the Base Dynamic Handles mod has the newest scripts that are required for the mod to work. 3: Install Meme's Dynamic Handles Everywhere. You should now be able to flip any weapon you wish by quickly pressing releasing then pressing the grip trigger again. NOTE: I had to remove the MMW fold from the mod as well to get mine to work leaving just the base items folder untouched.
I hope this helps anyone else that may be having issues getting this mod to work.
Works great, but as it was many times asked, is there a way to make every dagger trigger rotatable? I don't like the fact that modded weapons rotate using an alt-use button....
Hey, you should add a check for if the grip is pressed when flipping a dagger with the trigger. If you're for whatever reason holding a dagger without holding the grip (like when trying to slot a weapon to a slot that's not free) and then try to flip the dagger while having a spell active in that hand, it'll activate that spell.
85 comments
EDIT: Alright I can confirm that the base mod works. I was experimenting by adding and removing various mods and the base Dagger mod works. However it is when you try to start to add the other mods that tweak other weapons that everything breaks. So I am going to guess that the only way to make other weapons flip-able is to but in the long code string.
EDIT 2: So I was experimenting with this mod as well as Meme's mod and after much trail error and tribulation, I discovered all mods work as intended, however it is reeeeaally particular about the way it is installed or else best case scenario it doesn't work worst case you'll get a mod error/corrupt save file screen. The way I found to make this work was:
1: Install Dynamic Handles Dagger first.
2: Install Dynamic Handles Dagger (With Sushin's MMP) next. When it asks you to overwrite select no to all as the Base Dynamic Handles mod has the newest scripts that are required for the mod to work.
3: Install Meme's Dynamic Handles Everywhere. You should now be able to flip any weapon you wish by quickly pressing releasing then pressing the grip trigger again. NOTE: I had to remove the MMW fold from the mod as well to get mine to work leaving just the base items folder untouched.
I hope this helps anyone else that may be having issues getting this mod to work.