This page was last updated on 01 August 2021, 6:13PM
Changelogs
Version 0.8
Added a wave that lets you fight the older Skilled AI
Added back the custom MMP version
Restricted duel wield enemies to Gladiator waves because they're stupid and smell bad
Added shield Knight enemies
Added a special Knight enemy that does not recoil on parry
Minor changes
Version 0.7
Updated to new version
Removed main file until MMP updates
Version 0.6
Improved Duel wielding AI, they shouldn't be too pathetic any more
Fixed 2v2 waves with spawning three enemies
Minor tweaks to AI
Version 0.5
Added an optional file that does not require Medieval Megapack
Reduced parry threat speeds, enemies should Parry less
Reduced all Attack delays, aggressive enemies won't hesitate to attack
Reduced all parry threat to attack delays, enemies will riposte better
Version 0.4
Added a duel wielding enemy
Fixed 1v1 waves only spawning 1 type of enemy
Minor adjustments
Version 0.3
Added Dodge Back Gave 1v1 wave enemies double health and leg armor Added Small Sword and Scimitar to loottable Added more waves Slightly decreased parry time
Version 0.2
Enemies now come in two types, aggressive and defensive, aggressive will attack more while defensive will wait Shield Enemies are now slightly more common Adjusted Melee range so attacks hit more Enemy footwork has been improved, they will now try and go around you and hopefully look for openings Removed Dodge for now as it might have been messing with the Ai and their parry