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Adds randomly spawning bosses of types: "Undying" resurrects on death, a certain amount of times before dying (Random)
"Time boss" rewinds just before death
"Reflection" when they take damage, makes it an AOE of damage around them that hurts more people
You can change the spawn chance of bosses within the Level_Bosses.json.
Sectory is required for the rewind boss, to rewind all injuries done to them.