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sectix or eyyaUploaded by
sectixVirus scan
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Fixes the book menu. This fix has been around my discord server since U11.2 released, but it seems a lot of people don't know that and keep asking for a fix. It's here now for anyone who doesn't have it and still wants it. Tweaked base settings.
Old files
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This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
(This upload fixes some bugs I had accidently left in, and makes the default experience far better.) -
This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Added throat slitting -
This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Added throat slitting
- Added a lot more customization options, please read the "Level_Sectory" and edit it to your liking -
This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Added Cinematics. Minimum 30 damage activates small slow motion sound.
- Can disable bleed VFX if need be.
- Misc fixes for compatibility with other mods. -
This is Sectory, for version U9.
- Added Cinematics. Minimum 30 damage activates small slow motion sound.
- Can disable bleed VFX if need be.
- Misc fixes for compatibility with other mods.
- Added custom health option in level master. -
This is Sectory, for version U9.
- Added Cinematics. Damage activates slo-mo cinematic.
- Can disable bleed VFX if need be.
- Fixes for compatibility with other mods.
- Added custom health in level master.
- Last second changes to level master. -
Read posts sticky message for the major change(s) of the 6.0 update.
- Rebalanced the lot of the mod.
- Reworked unconscious.
- So many FPS patches.
- Internal injuries.
- New AI settings tab.
- Rewrote lots of code, in hopes to fix bugs. -
This is Sectory, for version U9.
Check level master for new config options.
Fixed cinematics being laggy for people who don't touch their settings. -
This is Sectory, for version U9.
Check level master for new config options.
Apparently a lot of shit was broken that I hadn't realized, such as bleed VFX & stuff.
This has all been fixed, and I've made cinematics not as intrusive.
Enjoy! Report bugs pls! -
Made a fix for the neck pressure-dismemberment being too easy. They were popping off too easily. I forgot a simple 'fail' check.
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- Bugs fixed. (A larger issue was that the enemies bodies were magically just fixing after being broken and falling down and getting back up. This has been fixed.)
- Experimental AI. Please read the sticky in posts to see what this is. -
This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Added some random stuff, nothing noticable in game, but will be required for my upcoming mod "Review" (Rewind time spell) -
Fixes a lot of dismemberment and pain related issues. Player no longer receives HP from JSON. You will die more often in this version of Sectory.
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This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Added new injury system.
- Changes the ways things work in some regards.
- Bug fixes.
- Updated to U8B8.
- Wasn't even loading. Fixed it, thank you Bat. -
Quick bug fix relating to experimental AI
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This is Sectory, for version U9.
Fixed every known issue.
Added survivable dismemberment.
Properly integrated necksnap.
Made injuries easier to see.
Parry cinematics.
Better cinematics.
A lot of other small additions not worth mentioning. -
Read posts sticky message for the major change(s) of the 6.0 update.
- Minor balance changes
- Specific settings can be edited to more extremes (Player health higher, enemy health higher, injury higher, etc) -
Read posts sticky message for the major change(s) of the 6.0 update. (Released wrong version before)
- Minor balance changes
- Specific settings can be edited to more extremes (Player health higher, enemy health higher, injury higher, etc) -
Added a ton of CPU optimizations. Fixed stamina system & creature speed so they're as fast as they should be.
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This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Added a new setting at the request of someone, you can now disable throat slash choking. -
This is Sectory, for version U9.
Fixed every known issue(Besides Injury not showing while standing)
Added survivable dismemberment. (Fixed female)
Properly integrated necksnap.
Made injuries easier to see.
Parry cinematics.
Better cinematics. -
Check new customization options, +5 or so! A huge new feature of death faking. Randomly, NPCS will fake their death! They might just play dead after taking some damage, or fake bleeding to death. If you look away for too long, they'll get up and re-arm!
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This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Fixes 8.4Beta6 breaking it. -
This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Fixes 8.4Beta6 breaking it.
- Added a beta injury system (broken bones). You can turn it off in the level master. -
Supposedly there was an instant kill health bug, where the player would die in one hit in dungeons. This has been fixed.
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Updates to the mod menu that the last update included. Mod menu has tiny new QOL features and fixes. Namely to difficulty.
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Fixes difficulty option not saving for real this time.
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This is Sectory, for version U9.
No longer will this mod conflict with other mods like AI, creature changes, and dismemberment mods. All is handled in the script instead, now.
Next update will include concussions and seizures. -
Difficulty was being reset if any variable was changing within the general settings after a restart. This has been fixed. Added more support for other modders for the menu.
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This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Adding new injury system next update 2.0
- Fixes some minor bugs -
A ton of misc bug fixes, new improvements to existing options, and added support for blood overhaul! If the blood overhaul is installed, it will automatically use those VFX instead of the base game ones. Improves FPS too if you install blood overhaul!
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This is a working U11 version of Sectory. It has bugs, so please keep that in mind. I will be re-writing Sectory into a new mod called Total Game Overhaul which will have most of Sectory's features, with additional features, so Sectory is discontinued.
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b means base game issue:
Survivable leg dismemberment
Extra bleeding when a limb is cut off
Axe & Blunt dmg multipliers
Fixed enemies not leaving and just standing around. (b)
Randomly taking heavy fall damage upon spawning (b)
More settings added! -
Added new settings. Added and buffed a lot of things. You will for sure notice then when you go in game. Try new things, new weapon types, you might find them a lot more fun now. Including bows and arrows, at Sushin (The creator of MMP)'s request.
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Added new settings. Added and buffed a lot of things. You will for sure notice then when you go in game. Try new things, new weapon types, you might find them a lot more fun now. Including bows and arrows, at Sushin (The creator of MMP)'s request.
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Added new settings. Check the settings folder. Added another option in Level_Sectory.json to disable death animations
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This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Added new injury system.
- Changes the ways things work in some regards.
- Bug fixes.
- Updated to U8B8. -
Blunt damage was broken! This has been remedied. It was a misnamed variable, incase you're wondering. (in the json)
Fixed chicken neck snapping instantly
Added stealth options (not a lot yet)
Can disable pressure dismemberment in the general settings. -
Added an entire dynamic loot system! If you have the beta MMP installed, you will have the people in the dungeons use these weapons as well as the arena maps.
Loot Settings can be found in the settings folder.
Small changes all around, too. -
Added a setting explanation .txt into the settings folder thanks to kreadny! Be sure to thank her!
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Loot changes to fix issues like enemies spawning with nothing
New stealth options like enemies being unable to scream when their neck is broken, or severely injured (like stabbed)
General fixes and changes & new options
New 'clean dismemberment' option :) -
Disabled Dynamic loot temporarily (You can enable it still in the json, just read this next part) because it was causing some of the dungeon tiles to be invisible. I have absolutely no clue how, but after testing both with and without, it IS the cause.
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Fixes for the menu, and also adds new option for the menu. It can now support buttons. This is being used in the Ai Health bars mod.
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Updated to U10. Added some tiny new features that are to do with noises and slight improvements on stealth system to come.
Experimental AI scrapped, until I get more familiar with the new brains. All old features are there excluding that! Enjoy! -
Fixes issues like enemies randomly falling unconscious. If you do not like the extra HP, you can lower it in the general settings.
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This is Sectory, for version U9.
A lot of changes. Check the new "Settings" folder. It's self explanatory what you can do in there.
INJURIES ARE NOW VISIBLE. Break a leg or a arm, and watch them have extreme trouble controlling it. -
This is Sectory, for version U9.
Fixed every known issue. Compatibility's patched.
Settings are different than normal.
Chain breaking (limbs breaking from parent limb being broken).
General improvements. -
This is Sectory, for version U9.
A lot of optimizations.
Misc fixes, changes, and overall good update.
Two broken legs don't let you walk anymore. Enemies will fall flail on the ground begging to be killed if both legs are shattered. -
"b" means base game issue
Survivable leg dismemberment
Extra bleeding when a limb is cut off
Axe & Blunt dmg multipliers
Fixed enemies not leaving and just standing around. (b)
Randomly taking heavy fall damage upon spawning (b)
More settings added! -
b means base game issue:
Survivable leg dismemberment
Extra bleeding when a limb is cut off
Axe & Blunt dmg multipliers
Fixed enemies not leaving and just standing around. (b)
Randomly taking heavy fall damage upon spawning (b)
More settings added! -
b means base game issue:
Survivable leg dismemberment
Extra bleeding when a limb is cut off
Axe & Blunt dmg multipliers
Fixed enemies not leaving and just standing around. (b)
Randomly taking heavy fall damage upon spawning (b)
More settings added! -
This is Sectory, the official fork/redo for Injury Reborn, for version U8.4.
- Revamped everything. (EVERYTHING.)
- Injury sounds.
- Better performance.
- Some settings are missing, but expect them to return in the near future. -
Nexus is fucking up a lot in uploading this. If the mod is not working, enter your Level_Sectory.json folder. Add the missing comma at the end of ""bluntDamageMult": 3.5", you will notice every other line has comma but this one. Just add it.