A new faction of enemies compatible with other mods that modify enemies. These waves are progressive and long, beginning with weak enemies and ending with a boss.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 3.1
The Baron and Praetorians are dismemberable (for now?)
Complete redo of the brains of The Baron and Praetorians
Added a new wave that spawns 10 enemies at once
Due to game limitations, NPCs no longer carry back up weapons, but still carry a potion.
Version 3.0
Added Progressive Duels - Similar to the melee only wave but only one enemy at a time.
Added Armored Baron Duels - a harder version of the Baron with armor.
Fixed the melee only waves not using melee only enemies
Added a 3rd version of Baron duels with double boss health
Enemies now carry normal potions instead of bugged combat potions (i think the bug is a game issue, not on my end)
Version 2.3
Updated for U8 8.4 Beta 9
Fixed combat health potions
Version 2.2
Fixed for Update 8.4 Beta 8
Version 2.1
Added Combat Potions. A potion that empties much quicker but heals much less.
Gave some enemy types a chance to spawn with a sidearm, which may be a dagger, torch, or Combat Potion. Combat Potions can't be used by enemies but can be looted.
Gave mages a chance to spawn with a staff in their off hand.
Redid the brains for the Baron and Praetorians. They are now less frantic.
Lowered the health of the Praetorians (from 200 to 100), but decreased the damage they take on their arms and legs by half.
Added more Praetorians spawning throughout waves, but decreased the amount that spawn at the end of the wave (except for Wave III)
Made the Baron less armored
Added a 4th wave that doubles enemy health
Enemies no longer wear shirts under their armor.
Version 2.0
Added Praetorians, Miniboss enemies that appear at the end of waves. They have the same AI as the boss but less health.
Added 2 new weapons, Praetorian Hammer, The Baron's Axe.
Renamed Alexandria to Praetorian Sword.
The Baron now wields The Baron's Axe instead of the Praetorian Sword.
Added Praetorian waves
Redid the boss AI brain with code from Skilled AI donated by Chips
This mod adds waves with more unique enemy types than vanilla, spawning weak, unarmored enemies first and progressively upgrading their gear and difficulty until the boss spawns. It's an enhanced take on vanilla waves and enemies that keeps compatibility with any mods that change default enemies.
Progressive Waves Waves are structured in a way to get more challenging over time. They are long, 46 enemy waves, starting with the weakest units in The Cabal and ending with the Baron.
Each Wave also comes with a number of difficulties to play on.
For u8.3, all waves are limited to 4 enemies due to performance.
Wave Types
Full Army - 46 enemy progressive wave. Every enemy type in The Cabal will appear in this wave.
Melee Only - 46 enemy progressive wave. Only Slaves, Cabalists with melee weapons, Elite Cabalists, and the Baron will appear in this wave.
Progressive Duel - A series of duels where the enemies upgrade over the course of the battle, ending with the Baron.
Boss Waves - To challenge yourself with a duel, bosses are available to fight without the Cabalists.
MultiBoss Wave - If you're insane enough you can fight 4 bosses at once.
Enemies
Slave - Disposable unarmored fodder of The Cabal. Carries blunt weapons.
Cabalist - Typical lightly armored foot soldier. Equipped with a 1h weapon and possibly a shield or bow.
Elite Cabalist - More skilled and better geared than the typical Cultist.
Cabalist Pyromancer - A long range unit that provides support to foot soldiers.
Cabalist Battle Mage - A close range unit capable of both magic and melee combat. Doesn't use fireballs.
Baron - Gigantic in stature and much more durability than your typical foot soldier. Has a custom voice and weapon and may or may not spawn with armor. Has a high but reasonable amount of HP and cannot be dismembered or disarmed.
Mod Compatibility Aside from the boss, all enemies are based on vanilla enemies, allowing them to automatically use weapons from Medieval MegaPack, receive the damage updates from Injury Reborn and have the changes from Ragdoll Effects Overhaul. Any mod that changes the vanilla enemies should effect these enemies.
Another huge thanks to Doggo for creating a script that prevents the Baron from being dismembered!