This page was last updated on 08 March 2021, 1:57AM
Changelogs
Version 1.1.4
Update for U8.4b9
Removed tracking on savage star fireballs, but it now spawns WAY more
Version 1.1.3
Slightly buffed Impulse velocity, and made Collect separation force mass-aware.
Version 1.1.2
Fix potential bug with null item entries, not sure where they're coming from
Version 1.1.1
Fix twins not despawning/respawning properly
Fix staff imbue use not working
Fix imbue collision effect not remembering gravity properly
Add delay on the white whole spam functionality. This should make it so weapons more often find their way into enemy heads, and less often find their way into other weapons.
Fix many null reference exceptions
Fixes towards getting imbue particles right
Fix staff imbue use behaving poorly with base cast
Fix Twins incorrect item ID in some places
Fix a rogue function that could spam logs to the console
Version 1.1.0
- Updated for U8.4b6 - Add Staff crystal imbue use effect (like fire staff imbue) - Add new VFX for gravity merge - Add new VFX for base cast - Add small new VFX to the fire merge - Add experimental new VFX to lightning merge - Optimize performance of base cast - Increase head-tracked fire speed from white hole
Version 1.0.2
Savage Star now properly throws if no throw gesture is made when releasing triggers.
Version 1.0.1
Expose JSON configuration values and allow Outer Rim blaster bolts to be Suspended. Try throwing them through the Twins!