Latest Framework Update: 6.1.0 - The "Execution Update"
HitScan/RayCast System
To configure or toggle the HitScan system for close-range shots, edit the following values in 'Levels/Level_Master.json': "useHitscan": true, "hitscanMaxDistance": 1.0
'useHitscan' can be either true or false, and 'hitscanMaxDistance' is how close (in meters) you must be for the system to activate.
You can also control the HitScan system for individual items by adding these fields to the module of those firearms.
If the mod is not working for you, review this checklist:
You have copied the mod folder(s) into \Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\
Additional Troubleshooting Tips:
If you have checked the above list, and you still have issues such as "?" or infinite loading screens:
Delete your Save Game data from: %USERPROFILE%/Documents/My Games/BladeAndSorcery/Saves
Remove all mods, then launch the game to see if the mods were the culprit. Then keep adding the mods back in one-by-one until you find the problematic mod.
Still not working?
Load the game, try to use the mod, then exit the game. Upload your player.log from this location provide it attached to a bug report: %USERPROFILE%\AppData\LocalLow\WarpFrog\BladeAndSorcery\Player.log
Good luck and happy adventures!
Cheers! - Fisher
THIS POST WAS AUTOGENERATED - 09/24/2022, 04:55:46(UTC)
Love the mod, but i wanted to ask: Is there a way to just have them fire infinitely? Don't get me wrong, the manual reloading is awesome and of course it adds immersion. But at the same time, i just wanna go in with an smg in each hand, guns blazing, ya know?
Sound effects could be a bit better, as overall mods could use some different sound effects than using the same sounds but other than that I hope to see more mods from ya soon, keep up the good work man
Huge fan of this mod, fisher. My one concern, the Alternator and Prowler are gigantic. Prowler is my favorite gun in Apex so I was psyched to see it, but it's massive. I hope you can size them down so that they feel more accurate.
Thanks for your comment! I agree with you for sure. Overall, the models and textures in these packs are in need of a massive overhaul, which I have been slowly undertaking behind the scenes.
The hope is that for U11 release, I will fix many of these problems
I hope you and anyone else seeing this continue to provide suggestions, as they help me get an idea of how to update/tweak my mods in the future.
Fisher's packs are the best gun mods out there IMO. The gun models and feel are superior to anything else I have tried. My only criticism would be the that the sounds could pack more punch but that's about it. Very much looking forward to the rifle port for U10!
Yes I totally agree with your criticism! I have recently bought some new SFX (thanks to kind donations :) ), so I will be adding those in an update soon!
70 comments
Upgrate to Modular Firearms Framework 6.1.0 for this mod to work correctly!
Latest Framework Update: 6.1.0 - The "Execution Update"
To configure or toggle the HitScan system for close-range shots, edit the following values in 'Levels/Level_Master.json':
"useHitscan": true,
"hitscanMaxDistance": 1.0
'useHitscan' can be either true or false, and 'hitscanMaxDistance' is how close (in meters) you must be for the system to activate.
You can also control the HitScan system for individual items by adding these fields to the module of those firearms.
\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\
If you have checked the above list, and you still have issues such as "?" or infinite loading screens:
%USERPROFILE%/Documents/My Games/BladeAndSorcery/Saves
Load the game, try to use the mod, then exit the game. Upload your player.log from this location provide it attached to a bug report:
%USERPROFILE%\AppData\LocalLow\WarpFrog\BladeAndSorcery\Player.log
Good luck and happy adventures!
Cheers!
- Fisher
THIS POST WAS AUTOGENERATED - 09/24/2022, 04:55:46(UTC)
The hope is that for U11 release, I will fix many of these problems
I hope you and anyone else seeing this continue to provide suggestions, as they help me get an idea of how to update/tweak my mods in the future.
Cheers!
Thanks Fisher you da man/woman!