Blade & Sorcery

File information

Last updated

Original upload

Created by

SwordFisherL42

Uploaded by

SwordFisherL42

Virus scan

Safe to use

Tags for this mod

70 comments

  1. SwordFisherL42
    SwordFisherL42
    • supporter
    • 178 kudos
    Locked
    Sticky
    Updated for Game Version U11

    Upgrate to Modular Firearms Framework 6.1.0 for this mod to work correctly!



    Latest Framework Update: 6.1.0 - The "Execution Update"

    HitScan/RayCast System

    To configure or toggle the HitScan system for close-range shots, edit the following values in 'Levels/Level_Master.json':
    "useHitscan": true,
    "hitscanMaxDistance": 1.0

    'useHitscan' can be either true or false, and 'hitscanMaxDistance' is how close (in meters) you must be for the system to activate.

    You can also control the HitScan system for individual items by adding these fields to the module of those firearms.

    If the mod is not working for you, review this checklist:

    Minimum Requirements:

    • You are on Blade & Sorcery U11
    • You have installed the framework mod: Modular Firearms Framework
    • You have copied the mod folder(s) into \Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\


    Additional Troubleshooting Tips:

    If you have checked the above list, and you still have issues such as "?" or infinite loading screens:

    • Delete your Save Game data from:
      %USERPROFILE%/Documents/My Games/BladeAndSorcery/Saves
    • Remove all mods, then launch the game to see if the mods were the culprit. Then keep adding the mods back in one-by-one until you find the problematic mod.


    Still not working?

    Load the game, try to use the mod, then exit the game. Upload your player.log from this location provide it attached to a bug report:
    %USERPROFILE%\AppData\LocalLow\WarpFrog\BladeAndSorcery\Player.log

    Good luck and happy adventures!

    Cheers!
    - Fisher

    THIS POST WAS AUTOGENERATED - 09/24/2022, 04:55:46(UTC)
  2. ShinyHunterEnid
    ShinyHunterEnid
    • member
    • 0 kudos
    Do you need to update this for U12? Or will it work? 
  3. DrezzYT
    DrezzYT
    • member
    • 0 kudos
    why does the alternator have a grenade shot, was it originally meant to be another gun?
  4. NIDEEME911
    NIDEEME911
    • member
    • 0 kudos
    yo how do i remove the ammo pouch my guy
  5. JamInMe
    JamInMe
    • member
    • 0 kudos
    Whats the button to shoot? nvm i know now...
  6. TheDigitalFix
    TheDigitalFix
    • member
    • 0 kudos
    Do you have any plans to port to nomad? Sorry if this has already been asked I'm too lazy to scroll through the comments
    1. CrimsonHustle
      CrimsonHustle
      • member
      • 0 kudos
      sadly its not possible yet, at least until nomad gets scripting.
  7. Deadman2200
    Deadman2200
    • member
    • 0 kudos
    Love the mod, but i wanted to ask: Is there a way to just have them fire infinitely? Don't get me wrong, the manual reloading is awesome and of course it adds immersion. But at the same time, i just wanna go in with an smg in each hand, guns blazing, ya know?
    1. Am525
      Am525
      • member
      • 2 kudos
      Yeah it would be cool if it could toggle between infinite and manual reloading
  8. codeyStead
    codeyStead
    • member
    • 0 kudos
    are you going to update to u11?

     
  9. DrMuller444
    DrMuller444
    • premium
    • 0 kudos
    Sound effects could be a bit better, as overall mods could use some different sound effects than using the same sounds but other than that I hope to see more mods from ya soon, keep up the good work man
  10. windwoke
    windwoke
    • member
    • 0 kudos
    Huge fan of this mod, fisher. My one concern, the Alternator and Prowler are gigantic. Prowler is my favorite gun in Apex so I was psyched to see it, but it's massive. I hope you can size them down so that they feel more accurate.
    1. SwordFisherL42
      SwordFisherL42
      • supporter
      • 178 kudos
      Thanks for your comment! I agree with you for sure. Overall, the models and textures in these packs are in need of a massive overhaul, which I have been slowly undertaking behind the scenes.

      The hope is that for U11 release, I will fix many of these problems

      I hope you and anyone else seeing this continue to provide suggestions, as they help me get an idea of how to update/tweak my mods in the future.

      Cheers!
  11. DarthGazak91
    DarthGazak91
    • supporter
    • 0 kudos
    Fisher's packs are the best gun mods out there IMO. The gun models and feel are superior to anything else I have tried. My only criticism would be the that the sounds could pack more punch but that's about it. Very much looking forward to the rifle port for U10!

    Thanks Fisher you da man/woman!
    1. SwordFisherL42
      SwordFisherL42
      • supporter
      • 178 kudos
      Yes I totally agree with your criticism! I have recently bought some new SFX (thanks to kind donations :) ), so I will be adding those in an update soon!