This page was last updated on 09 September 2023, 8:27PM
Changelogs
Version 7.0.0
Updated for Game Version U12
Added Shotgun Dismemberment
Memory cleanup improvements
Version 6.1.0
"Execution Update"
Fixes "Bullet Bounce" issues with close-range shots
Added dynamic system for close-up shots vs long-range shots
HitScan distance can be configured or disable entirely
Version 6.0.0
Updated for Game Version U11.2
Re-Organized Weapon and Resupply Categories
Version 5.1.0
Fixed Dungeon Support (Bullets spawn correctly in all rooms now)
Version 5.0.1
Fixed Magazine interactions in Firearms
Added fields for additional Recoil forces
Added Haptics on firing (Steam-VR only)
Misc. optimizations
Version 5.0.0
Updated Framework for Game Version U10
Removed Harmony dependency and hooks
Version 4.3.0
Updated manifest.json
Version 4.2.0
Updated Framework for Game Version U9.2
Fixed custom quiver module logic for external bullet holders
Version 4.1.0
Fixed collision breaking bugs
Fixed imbuement breaking bugs
Reworked framework internal collision system
Updated explosive system for ragdoll death/dismemberment
Version 4.0.0
Updated to game version U9 (performance update)
Added explosive projectiles with ragdoll dismemberment
Added ability to have multiple accepted magazines for each weapon
Refactored code to handle attachments (laser, compass, ammo-counter, etc) more efficiently
Version 3.1.0
Added Slide-Lock for Shotguns, to prevent accidental pump action. To enable the lock, hold down Trigger/Spell-Menu on the hand holding the foregrip/pump.
Version 3.0.0
Updated Modular Firearms Framework for U8.4 Beta. Major refactoring of ModularFirearms codebase to improve re-usability and generalization for modders.
Version 2.5.0
Added support for manual reloading of Revolvers and Pistols/SMGs/Rifles
Added support for Secondary Fire attachments via an ItemModule component
Added support to make projectiles explosive
Added support for simple projectiles, so that NPC waves can be added with this framework