I can also confirm this. Strangely, if you grab them, it makes then tangible and vulnerable to damage again. They will also continuously spawn on top of each until you end the wave.
Same issue here. Have done some digging in the files but not sure what I should be looking for. Anyone notice this issue with other mods?? Hoping we could find a quick fix to pull in from another wave mod
I don't think there's a way to downgrade. Might just have to wait for an update. Looking at the wave JSON itself, I think that isn't it. Maybe it's the creature data or brain data or something.
I hope this gets updated soon, this is probably my favorite mod. The regular AI all spreads out and even in the middle of a group of 12 you have to constantly rotate, chase after one, kill it, rotate again, etc. It's less of a workout that way.
:EDIT: Apparently, the mod isn't broken. If it doesn't work for you, another mod is likely interfering, or you need to delete your save to clear old mod data. However, the fix below should allow the new racial traits to appear in Bossanova's waves.
I never actually tried the mod with 11.3 until today. There's some new code in the creature files to facilitate ethnicities this mod currently doesn't have which should fix any issues. I didn't notice any issues when I played.
In the mod files, navigate to Creatures and open Creature_HumanFemaleBossa and Creature_HumanMaleBossa as text
Highlight from the beginning of this line: "hairColors": [
And continue the highlight to the end of the line ABOVE this line: "ragdollData": {
Hey, sorry to bother you but I tried the mod, and even after a fresh reinstall and the fix you gave above, it doesn't seem to work. All the bots get stuck when they spawn (and too many bots are spawning actually, I was in 1v1 and they kept spawning), just like Kumaye described. Do you have any other idea how to fix it, or will you update the mod? It's a shame because from what I saw on your GIF it sounds awesome ! Hope I will be able to use the mod soon :D Have a nice day
(I just realised there was a bugs section, sorry about that)
is there a way to make them parry better, it still feels like they arent even trying to parry. them attacking you is amazing but i want it so most of the time its impossible to get past their defense unless you find an opening so the duels are harder.
Half the attacks shield fighters employ are basically harmless. Unfortunate, because shieldless fighters have pretty good attacks.
Concerning your videos: I've tried replicating your pommel/guard strikes, but I can't get them to hit nearly as hard. The pommel strike where you knocked over an NPC was so awesome! Any tips?
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They will also continuously spawn on top of each until you end the wave.
I hope this gets updated soon, this is probably my favorite mod. The regular AI all spreads out and even in the middle of a group of 12 you have to constantly rotate, chase after one, kill it, rotate again, etc. It's less of a workout that way.
I never actually tried the mod with 11.3 until today. There's some new code in the creature files to facilitate ethnicities this mod currently doesn't have which should fix any issues. I didn't notice any issues when I played.
In the mod files, navigate to Creatures and open Creature_HumanFemaleBossa and Creature_HumanMaleBossa as text
Highlight from the beginning of this line:
"hairColors": [
And continue the highlight to the end of the line ABOVE this line:
"ragdollData": {
Paste the text from the links below for the proper gender.
https://pastebin.com/RePcg4k8 (female)
https://pastebin.com/qZ4RMj3P (male)
Do you have any other idea how to fix it, or will you update the mod?
It's a shame because from what I saw on your GIF it sounds awesome !
Hope I will be able to use the mod soon :D
Have a nice day
(I just realised there was a bugs section, sorry about that)
Concerning your videos: I've tried replicating your pommel/guard strikes, but I can't get them to hit nearly as hard. The pommel strike where you knocked over an NPC was so awesome! Any tips?