Blade & Sorcery

File information

Last updated

Original upload

Created by

TurnerKC

Uploaded by

jturnerkc

Virus scan

Safe to use

Tags for this mod

49 comments

  1. homosapienV2
    homosapienV2
    • member
    • 0 kudos
    does the std version work in 8.4 and if so how im kinda new to this but i just put it in the mod folder under C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods
    1. jturnerkc
      jturnerkc
      • premium
      • 25 kudos
      I've created Brass Knuckles V2? for U8.4
  2. outerwinter242
    outerwinter242
    • member
    • 1 kudos
    U8.4?
    1. jturnerkc
      jturnerkc
      • premium
      • 25 kudos
      I've created Brass Knuckles V2? for U8.4
  3. NormiesReeeeeee
    NormiesReeeeeee
    • member
    • 0 kudos
    Would mods like this labeled for 8.3 work on u7? I'm probably just being dumb but on Steam when I go to betas I only see u6, u7, and u8.4 beta. I don't see 8.3 as an option, and 8.4 as bad performance for me. So would this work on u7?
    1. jturnerkc
      jturnerkc
      • premium
      • 25 kudos
      If you're using the new U8.4 beta, I made a new version you can get here: Brass Knuckles V2 U8.4
      I'm pretty sure you should still be able to install U8.3 though. I would suggest asking for help on the B&S Discord if you don't want to opt into the Beta.
  4. LupusGamerx3
    LupusGamerx3
    • supporter
    • 0 kudos
    This is fantastic. Combined with a mod allowing me to go normal speed while in slow-mo (which really means I'm going VERY fast) this allows me to send people into space. 10/10!
    1. darkshadow905046
      darkshadow905046
      • member
      • 0 kudos
      If you're using that mod, set the slow-mo (in the settings book thing) to 0.05
  5. greatwroth
    greatwroth
    • premium
    • 0 kudos
    I'd like to be able to install both OP and standard versions but I'm not sure how to make them both available to spawn.
    1. Solvaske
      Solvaske
      • member
      • 1 kudos
      me too
  6. xVxCoolDude69xVx
    xVxCoolDude69xVx
    • member
    • 3 kudos
    How do i make the non op version have infinite imbue?
    1. jturnerkc
      jturnerkc
      • premium
      • 25 kudos
      Open up the Item .json and change the 'colliderGroupID' from BladeT2 to "CrystalT4"
  7. TheKarion
    TheKarion
    • premium
    • 0 kudos
    Could you make a not op version of this?
    1. jturnerkc
      jturnerkc
      • premium
      • 25 kudos
      You can find instruction in the Mod Description on how to lower the "power". Hope this helps. If not - let me know and I'll put out a proper 'non-OP' version.
    2. TheKarion
      TheKarion
      • premium
      • 0 kudos
      Thanks for making the normal version
    3. jturnerkc
      jturnerkc
      • premium
      • 25 kudos
      For sure! Sorry for the wait Let me know what you think!
  8. TapeIsMagical
    TapeIsMagical
    • supporter
    • 1 kudos
    You can change the "Handle" interactable in the Item_Weapon json to "ObjectHandleWristBlade" if you want to be able to imbue each knuckle while holding it. Your finger will phase through the knuckle during the imbue animation though, there's nothing I can do about that. It does make imbuing the knuckles way easier.
    1. jturnerkc
      jturnerkc
      • premium
      • 25 kudos
      If I override the hand pose, the knuckles will not line up with the fingers - so, no, i cannot do this unless i created a custom hand pose for imbuement -and i have no plans to do that any time soon.
  9. Demotus
    Demotus
    • member
    • 0 kudos
    is it possible to make them not go flying when you punch them? Love the mod btw
    1. jturnerkc
      jturnerkc
      • premium
      • 25 kudos
      Yep. Check out the full description on the Mod page. You can edit the Damager file to tone down the 'power'.
      Specifically - reduce the 'addForce' value. "0" would be normal blunt damage, so something in between .5-2 might be more to your liking.
      Thanks for the feedback! I might add a toned down version as a variant eventually.
  10. TylerBoim
    TylerBoim
    • member
    • 0 kudos
    These make my punches feel like superman and i love it. Is is possible for me to take the mod and replace the model with a different assets file? I created a red lantern ring in autodesk maya and these controls are perfect for it
    1. jturnerkc
      jturnerkc
      • premium
      • 25 kudos
      In order to replace the model you would also need to adjust holder points and colliders, damagers and everything else that's based around the physical model. It's not a big task, but if you're not familiar with Unity and the B&S SDK, I could possibly give you a hand in making the ring a reality, i can certainly give it a shot. Hit me up on discord if you're interested: Turner_KC#1370
      I'm glad you like them, by the way! Thanks for the feedback
    2. TylerBoim
      TylerBoim
      • member
      • 0 kudos
      Alright thanks! Ill message you