does the std version work in 8.4 and if so how im kinda new to this but i just put it in the mod folder under C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods
Would mods like this labeled for 8.3 work on u7? I'm probably just being dumb but on Steam when I go to betas I only see u6, u7, and u8.4 beta. I don't see 8.3 as an option, and 8.4 as bad performance for me. So would this work on u7?
If you're using the new U8.4 beta, I made a new version you can get here: Brass Knuckles V2 U8.4 I'm pretty sure you should still be able to install U8.3 though. I would suggest asking for help on the B&S Discord if you don't want to opt into the Beta.
This is fantastic. Combined with a mod allowing me to go normal speed while in slow-mo (which really means I'm going VERY fast) this allows me to send people into space. 10/10!
You can find instruction in the Mod Description on how to lower the "power". Hope this helps. If not - let me know and I'll put out a proper 'non-OP' version.
You can change the "Handle" interactable in the Item_Weapon json to "ObjectHandleWristBlade" if you want to be able to imbue each knuckle while holding it. Your finger will phase through the knuckle during the imbue animation though, there's nothing I can do about that. It does make imbuing the knuckles way easier.
If I override the hand pose, the knuckles will not line up with the fingers - so, no, i cannot do this unless i created a custom hand pose for imbuement -and i have no plans to do that any time soon.
Yep. Check out the full description on the Mod page. You can edit the Damager file to tone down the 'power'. Specifically - reduce the 'addForce' value. "0" would be normal blunt damage, so something in between .5-2 might be more to your liking. Thanks for the feedback! I might add a toned down version as a variant eventually.
These make my punches feel like superman and i love it. Is is possible for me to take the mod and replace the model with a different assets file? I created a red lantern ring in autodesk maya and these controls are perfect for it
In order to replace the model you would also need to adjust holder points and colliders, damagers and everything else that's based around the physical model. It's not a big task, but if you're not familiar with Unity and the B&S SDK, I could possibly give you a hand in making the ring a reality, i can certainly give it a shot. Hit me up on discord if you're interested: Turner_KC#1370 I'm glad you like them, by the way! Thanks for the feedback
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I'm pretty sure you should still be able to install U8.3 though. I would suggest asking for help on the B&S Discord if you don't want to opt into the Beta.
Specifically - reduce the 'addForce' value. "0" would be normal blunt damage, so something in between .5-2 might be more to your liking.
Thanks for the feedback! I might add a toned down version as a variant eventually.
I'm glad you like them, by the way! Thanks for the feedback