This weapon is my favorite on the nexus by far. It's super versatile and incredibly fun to use. The fact that you can also throw the scepter like a spear while it is imbued with the gravity spell is just incredibly fun and satisfying. The included sword is also amazing and has some good cutting and slicing.
I have one tiny issue I found which I am not even sure if it is a bug but I just wanted to ask if it is intentional or not. The scepter is... let's say mediocre at impaling. I don't know if that was intentional but I always thought to use it like a spear because of the ends, and it doesn't really impale all that well. Though it has some good smacking almost like a sledgehammer.
The size is pretty large, but makes sense, considering that there is a Greatsword inside the scepter, though a one handed blade option with a smaller staff would be very interesting as well.
Definitely love the mod though! Very fun and very very detailed!
After playing around with this for about a half hour, I think this has amazing potential. A staff-sword combo is exactly the kind of thing B&S needs; there are just a few tweaks that I think stand between this mod and absolute perfection.
-First, it's a bit big. The staff looks/feels a bit bulky and the sword is slightly too long to feel good wielding. I feel like scaling the whole thing down by 5%, 10% or even 15% might help things a lot.
-Second, I'm not a huge fan of the multiple imbue points. After a while fighting, each weapon becomes a wild (and NOISY) mess, and if you want to change the spell imbued on it, it takes ages. I would cut everything down to a single imbue point on each weapon: the "crystal" in the staff and the blade of the sword.
-Third, I had a really hard time getting the fireball action to work on the staff. I thought I had imbued every part with fire, but I could only get a fireball to come out once in my several minutes of trying. Maybe this could relate back to my second point; too many imbue spots? I'm honestly not sure.
-Oh and last, the sword can be sheathed on the hip but not on the back. Is this on purpose? If not, should be an easy fix.
Anyway, all these are my personal opinions, feel free to completely disregard if you want to :) regardless of my nit picks this mod is really great, nearly perfect. Fantastic job!
Thanks for the feedback, I'll check out the fireball, it might be due to the other imbue spots grabbing the spell so its not fully charged. I'll have a look at merging the imbue points and maybe have a version with multiple imbue points and one without! Yes the sword can only be sheathed in the scepter, im not sure if I can fix that, i'll give it a shot
Haha, Marka Ragnos indeed! So glad to see some Jedi Knight Jedi Academy love. You rock, Wully. Although 106mb seems like a hell of a lot of space for a single weapon. Anyway to fix that, because it's more than a lot of my other mods combined.
18 comments
I have one tiny issue I found which I am not even sure if it is a bug but I just wanted to ask if it is intentional or not. The scepter is... let's say mediocre at impaling. I don't know if that was intentional but I always thought to use it like a spear because of the ends, and it doesn't really impale all that well. Though it has some good smacking almost like a sledgehammer.
The size is pretty large, but makes sense, considering that there is a Greatsword inside the scepter, though a one handed blade option with a smaller staff would be very interesting as well.
Definitely love the mod though! Very fun and very very detailed!
Very nice job ^^
would it be possible to get a smaller/lighter version so i can dual wield the staff and sword?
If there is any other weapons from the series you would like to see let me know
-First, it's a bit big. The staff looks/feels a bit bulky and the sword is slightly too long to feel good wielding. I feel like scaling the whole thing down by 5%, 10% or even 15% might help things a lot.
-Second, I'm not a huge fan of the multiple imbue points. After a while fighting, each weapon becomes a wild (and NOISY) mess, and if you want to change the spell imbued on it, it takes ages. I would cut everything down to a single imbue point on each weapon: the "crystal" in the staff and the blade of the sword.
-Third, I had a really hard time getting the fireball action to work on the staff. I thought I had imbued every part with fire, but I could only get a fireball to come out once in my several minutes of trying. Maybe this could relate back to my second point; too many imbue spots? I'm honestly not sure.
-Oh and last, the sword can be sheathed on the hip but not on the back. Is this on purpose? If not, should be an easy fix.
Anyway, all these are my personal opinions, feel free to completely disregard if you want to :) regardless of my nit picks this mod is really great, nearly perfect. Fantastic job!
I'll have a look at merging the imbue points and maybe have a version with multiple imbue points and one without!
Yes the sword can only be sheathed in the scepter, im not sure if I can fix that, i'll give it a shot
Although 106mb seems like a hell of a lot of space for a single weapon. Anyway to fix that, because it's more than a lot of my other mods combined.
I believe the space is because technically it is two weapons, but each weapon has 12 textures each which are taking up the majority of the space.
Fortunatly I also seem to have forgotten to compress the asset bundle, so i've got it down to 80MB, i'll upload the compressed version shortly