Blade & Sorcery
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TheFatCat

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TheFatCatCompany

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10 comments

  1. AnonOyasumi
    AnonOyasumi
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    Thanks champ.
  2. thedragontamer1
    thedragontamer1
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    Hey love the sword it feels really good. Just a very small nitpick. The sword acts as though it's double edged or at least has a false edge so striking with the spine of the sword does slashing damage but the model doesn't seem to portray this and a traditional liuyedao is a single edge blade (at least from what I have found online). Not sure if this is just a game limitation but it'd be cool to see more weapons with blunt spines. Keep up the good work
    1. TheFatCatCompany
      TheFatCatCompany
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      Yeah, I noticed that in testing as well. Unfortunately it seems to be the game's problem. So to avoid people swinging it backwards, I weighted it like a single edged saber so it would be difficult to swing it the other way.
    2. thedragontamer1
      thedragontamer1
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      Fair enough. Still a really fun sword to use. One other thing though. I'm not sure if this is the mod or the game or maybe the fact that the blade is curved but sometimes when the blade is inside someone it freaks out and the sword disappears. Not super common but just something I noticed
    3. TheFatCatCompany
      TheFatCatCompany
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      Happens with vanilla weapons too, every once in a while. It's a thing with Blade & Sorcery.
  3. bufei
    bufei
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    As a Chinese, I want to say thank you to the producers. I can hardly see China's weapons, which makes them very precious. Expect more weapons to emerge.
    1. TheFatCatCompany
      TheFatCatCompany
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      Thank you :)
  4. TheFatCatCompany
    TheFatCatCompany
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    I will add imbue effects when I make textures for them.

    Probably.
    1. ImAsra
      ImAsra
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      i agree not enough chinese weapons i was working on making a jian and dao combo mod but i cant get it to work just shows up as a question mark
    2. TheFatCatCompany
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      If it's showing up as a question mark, it's probably something to do with your json files. Do the ids in the Item_Weapon_WeaponID.json match with the ID you defined in Item Definition in Unity?