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DukeGoliath

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DukeGoliath

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41 comments

  1. bobtheyes
    bobtheyes
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    can u make it so  you can become one of these?
  2. TheLocalDumbass
    TheLocalDumbass
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    nice to see this mod come back after so long
  3. WinterCoin9212
    WinterCoin9212
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    any chance for goblins or orcs to fight in the dungeon?
    1. DukeGoliath
      DukeGoliath
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      Honestly, i'm not entirely sure how to do that lol are there mods with custom dungeon enemies available? 
    2. WinterCoin9212
      WinterCoin9212
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      outer rim added in custom weapons but from what ive seen the code is really copy paste like changing enemies to the thing you created with thier assets and weapons.
  4. TheBaronReviews
    TheBaronReviews
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    Thanks for the update, Duke!
    1. DukeGoliath
      DukeGoliath
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      Cheers Sir Baron !
  5. GoldenElias
    GoldenElias
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    The man, the myth, the legend finally updated this mod!
    1. DukeGoliath
      DukeGoliath
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      Better late than never aye lol.
  6. SeraphimDelphi
    SeraphimDelphi
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    We need more mods that pit us against monsters and non-human entities like these.
  7. Silta
    Silta
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    Does this happen to work with U8? Or does U8 change how NPCs work too much?

    1. Duke32
      Duke32
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      This will not work on U8. It's a big change with everything lol
      I'm still going through the transitioning phase with all of my stuff so it may take a little bit to get everything updated.
  8. RangerShadow
    RangerShadow
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    I've encountered something weird, when i look at VERY specific enemies in the battlefield my game's fps drops and it starts to lag insanely , once i look away from that 1 enemy, the game is fine. I don't know what causes it but it seems to happen only with waves added by this mod and i thought i'd let you know :)
    great mod btw, love the idea of fighting monsters instead of humans
    1. Duke32
      Duke32
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      hmm is this with the new update 1.1 ? If it continues you can go into wave folder and reduce the amount of enemies that spawn in for example;

      "$type": "BS.WaveData, Assembly-CSharp",
      "id": "3MossEndlessBH",
      "version": 2,
      "category": "Cthulhu's Rejects",
      "title": "Mo?vara Demons III",
      "description": "",
      "loop": false,
      "maxAlive": 4,
      "alwaysAvailable": true,
      "waveSelectors": [
      "Arena"
      ],

      Change max alive to 3 or less
    2. RangerShadow
      RangerShadow
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      I've tested summoning only 1 (using the necromancer mod that lets you summon an ally/enemy of a creature you want) and sometimes it lags, sometimes it doesn't. It doesn't seem to be related to number of enemies but to a specific enemy that is alive, can't figure out what makes this 1 enemy so different though
    3. Duke32
      Duke32
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      Interesting, I'll go back and see what the issue could be and hopefully get this resolved. Thanks again.
    4. RangerShadow
      RangerShadow
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      No problem, hope you find what causes it :)
    5. Duke32
      Duke32
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      lol im hoping its resolved now in the newest update 1.2.1.
  9. Retisurfer
    Retisurfer
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    Nope.... HANS, get ze....

    (IT looks really nice but i'd be haunted in my dreams seeing that in VR, nice work tho)
    1. Duke32
      Duke32
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      hahahah no worries I understand!
  10. Memer2344
    Memer2344
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    i dont know how to correctly download the mod its just a white folder when i download it can someone help its not the first mod that does it for me
    1. Duke32
      Duke32
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      If you are installing it manually then you don't have the program that can unpack the folder. I recommend getting winzip or winrar either one will resolve this issue with all the mods for B&S (aside from ones that are outdated or not uploaded correctly). I recommend doing some research to see which one will work best for you.