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SwordFisherL42

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SwordFisherL42

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  1. SwordFisherL42
    SwordFisherL42
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    Updated for Game Version U12
    Please update the mod to v4.0.0 for Beta support. Make sure you select the appropriate file from the downloads page.


    -Fisher
    05/13/2023
  2. ArcaneWarrior13
    ArcaneWarrior13
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    Is there a way to make it not pull out lightsabers from the outer rim mod, but still have everything else come out? Thanks!
    1. SwordFisherL42
      SwordFisherL42
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      Yes, you can do this! Go into your mod folder and open the ".json" file for one of the Holding Bags

      Scroll down to the section labelled "modules" and you will see these two lines:

            "excludedCategories":[],
            "excludedItems": ["HoldingBag", "AxeLongNorthern", "MaceShortWarhammer", "AxeLongBardiche"],

      You can add text separated by commas to either list, and weapons with that name or in that category will not spawn from the bag! 

      You will need to know the name of the lightsaber id, which you can find inside the TOR mod folder

      Hope this helps you or anyone else! Cheers 
  3. Mack101dog
    Mack101dog
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    For those who eventually get empty bags after taking around a dozen items out (affected me in both U8.4 Beta 6 and Beta 7) and have the Medieval MegaPack, editing the "excludedItems" module in this mods 'Item_Quiver_HoldingBag01.json' and 'Item_Quiver_HoldingBag02.json' to exclude "MMPWoodSword", "MMPClaymoreA", "MMPClaymoreB" and "MMPClaymoreC" seems to fix the bag eventually "running out" of items.

    My "excludedItems" line:
          "excludedItems": ["HoldingBag", "AxeLongNorthern", "MaceShortWarhammer", "AxeLongBardiche", "MMPWoodSword", "MMPClaymoreA", "MMPClaymoreB", "MMPClaymoreC"],

    I found these items by 1) pulling items out of the bag 2) waiting for the bag to eventually glitch and break 3) Checking the player log to see which item was the last pulled out. Look for the bottom "[Fisher-HoldingBags] EXCEPTION IN SNAPPING: System.NullReferenceException", then see what weapon it was above it. After that, I added that item to the bag's excluded list and it seemed to fix the problem.

    Player log file located here:%USERPROFILE%\AppData\LocalLow\WarpFrog\BladeAndSorcery\Player.log

    Mod List:
    HoldingBags (U8.4 Beta 1.5.0), ArenaOfTheUndying, BetterOptionSaving, BlackBeltAI, Bridge, DeathAdrenaline, DoubleTake, Drag's Colosseum, falldamage, KeepInventory, MedievalMegaPack (U8.4 Beta 4.1), PirateShip, Wings

    Edit (1-30-21):
    The problem described above occurred with just the Medieval MegaPack and a fresh install of Infinite Bag of Random Weapons (1.5.0). The error above happened after MMPClaymoreC was spawned, which was one of the ones I excluded in my list.

    I then re-added the "excludedItems" line from above and was able to spawn 300+ weapons from the same bag in the same scene without issue.

    Comparing Item_Weapon_3ClaymoreC.json with Item_Weapon_2EstocA.json (a known working weapon), the only major difference seems to be that Estoc has overrideHandPose set to false and manually sets up a handle, while ClaymoreC appears to have overrideHandPose set to true and uses a handPoseID. Item_Weapon_1WoodSword (a known broken weapon) also has a similar structure as ClaymoreC. I don't think this is the cause of the issue, as Item_Weapon_Blackjack is very similar to Item_Weapon_1WoodSword, but doesn't break the bag.
    1. Zanolini
      Zanolini
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      I can find the "EXEPTION" thing, but there is no weapon mentioned before, there is only usual coding, how do I find out which item is causing the problem?
    2. boyfoster
      boyfoster
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      This helped out a ton, thank you!
  4. GenericName4
    GenericName4
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    This mod is one of my all-time favorites, doesn't seem like the creator is active anymore but I'm gonna hold onto hope it'll get updated to 1.0
  5. WhoEvenIsAnonymous
    WhoEvenIsAnonymous
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    It would be neat if this was updated to 1.0, imagine a crystal hunt run but you have no clue what your weapons are. It sounds fun at least.
  6. JJTR3x
    JJTR3x
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    is there an ETA on a 1.0 update? I love this mod
    1. Arctica69
      Arctica69
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      From what I've been made aware of, no, the modder seems to have stopped doing that and dropped pretty much everything. This a mod called Random Weapon Spell which can pretty much do the same thing tho, I highly recommend it.

      Random Weapon Spell at Blade & Sorcery Nexus - Mods and community (nexusmods.com)
  7. sib008
    sib008
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    here is a random weapon spell thats in beta created by jenix https://discord.gg/3w7cQeCjwC

    its under beta tab give urself the role
    1. Jxsssson
      Jxsssson
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      ur a king
  8. J0sephJ0estar2045
    J0sephJ0estar2045
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    Update this mode please! I'm begging you!
  9. Clww968
    Clww968
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    is there a easy way to make it so when you put something in it it just copies that infinitely? 
    1. Treb2
      Treb2
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      I know this is a late reply but Ghetto's Firearm Framework V2 (1.0) has a pouch that can do this
  10. sib008
    sib008
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  11. grrg112
    grrg112
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    Without a doubt my fave mod this needs to be updated bruh
  12. nomorenamesleft
    nomorenamesleft
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    tried changing the manifest. changing $type to "ThunderRoad.ItemData, ThunderRoad", changing category to Utilities, but still not working

    seriously need this mod for an indecisive gacha addict like myself
    1. ImStillRecovering
      ImStillRecovering
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      I'm the same way, I need this mod back 
  13. gambagambabambam
    gambagambabambam
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    idk if this is allowed or not but could someone update this for 1.0 since swordfisher isn't around anymore?
    1. goddamn969
      goddamn969
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      or just make a new one in general