Blade & Sorcery
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SwordFisherL42

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SwordFisherL42

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  1. SwordFisherL42
    SwordFisherL42
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    Updated for Game Version U12
    Please update the mod to v4.0.0 for Beta support. Make sure you select the appropriate file from the downloads page.


    -Fisher
    05/13/2023
  2. ArcaneWarrior13
    ArcaneWarrior13
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    Is there a way to make it not pull out lightsabers from the outer rim mod, but still have everything else come out? Thanks!
    1. SwordFisherL42
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      Yes, you can do this! Go into your mod folder and open the ".json" file for one of the Holding Bags

      Scroll down to the section labelled "modules" and you will see these two lines:

            "excludedCategories":[],
            "excludedItems": ["HoldingBag", "AxeLongNorthern", "MaceShortWarhammer", "AxeLongBardiche"],

      You can add text separated by commas to either list, and weapons with that name or in that category will not spawn from the bag! 

      You will need to know the name of the lightsaber id, which you can find inside the TOR mod folder

      Hope this helps you or anyone else! Cheers 
  3. Mack101dog
    Mack101dog
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    For those who eventually get empty bags after taking around a dozen items out (affected me in both U8.4 Beta 6 and Beta 7) and have the Medieval MegaPack, editing the "excludedItems" module in this mods 'Item_Quiver_HoldingBag01.json' and 'Item_Quiver_HoldingBag02.json' to exclude "MMPWoodSword", "MMPClaymoreA", "MMPClaymoreB" and "MMPClaymoreC" seems to fix the bag eventually "running out" of items.

    My "excludedItems" line:
          "excludedItems": ["HoldingBag", "AxeLongNorthern", "MaceShortWarhammer", "AxeLongBardiche", "MMPWoodSword", "MMPClaymoreA", "MMPClaymoreB", "MMPClaymoreC"],

    I found these items by 1) pulling items out of the bag 2) waiting for the bag to eventually glitch and break 3) Checking the player log to see which item was the last pulled out. Look for the bottom "[Fisher-HoldingBags] EXCEPTION IN SNAPPING: System.NullReferenceException", then see what weapon it was above it. After that, I added that item to the bag's excluded list and it seemed to fix the problem.

    Player log file located here:%USERPROFILE%\AppData\LocalLow\WarpFrog\BladeAndSorcery\Player.log

    Mod List:
    HoldingBags (U8.4 Beta 1.5.0), ArenaOfTheUndying, BetterOptionSaving, BlackBeltAI, Bridge, DeathAdrenaline, DoubleTake, Drag's Colosseum, falldamage, KeepInventory, MedievalMegaPack (U8.4 Beta 4.1), PirateShip, Wings

    Edit (1-30-21):
    The problem described above occurred with just the Medieval MegaPack and a fresh install of Infinite Bag of Random Weapons (1.5.0). The error above happened after MMPClaymoreC was spawned, which was one of the ones I excluded in my list.

    I then re-added the "excludedItems" line from above and was able to spawn 300+ weapons from the same bag in the same scene without issue.

    Comparing Item_Weapon_3ClaymoreC.json with Item_Weapon_2EstocA.json (a known working weapon), the only major difference seems to be that Estoc has overrideHandPose set to false and manually sets up a handle, while ClaymoreC appears to have overrideHandPose set to true and uses a handPoseID. Item_Weapon_1WoodSword (a known broken weapon) also has a similar structure as ClaymoreC. I don't think this is the cause of the issue, as Item_Weapon_Blackjack is very similar to Item_Weapon_1WoodSword, but doesn't break the bag.
    1. Zanolini
      Zanolini
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      I can find the "EXEPTION" thing, but there is no weapon mentioned before, there is only usual coding, how do I find out which item is causing the problem?
    2. boyfoster
      boyfoster
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      This helped out a ton, thank you!
  4. Clww968
    Clww968
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    is there a easy way to make it so when you put something in it it just copies that infinitely? 
  5. 12345678999999
    12345678999999
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    Does anyone know how to make it stop spawning magazines from Ghetto05's firearms?
  6. ScockoGlocko
    ScockoGlocko
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    For some reason the small bag (or all the bags) glitch out and stop working (does not pull out weapons)
  7. RockAndRollAndStone
    RockAndRollAndStone
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    Can't remember if I commented this already but I love this mod!!! I use it everytime I play and makes using weapons from 300+ mods waaaaaaaaaaaaay easier
  8. crazymonkeytk47
    crazymonkeytk47
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    I use this mod with Toji's Inverted spear and pretend I'm him
  9. MegaMasterSword
    MegaMasterSword
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    I'm on my last legs... I can't keep going much further...

    
    I wearily look behind me, and I see the approaching individuals, brandishing many a weapon with one intent blazing in their eyes and on their mind;
    My Annihilation.



    I fall to the ground... I'm too weak to keep running. What is this on my mind? Exhausation? Fear?

    NAY!


    I steel my mind, knowing that I must make my final stand here, today, NOW!

    I remember that I have in my possession SwordFisherl42's Infinite Bag of Random Weapons. With it, I will conquor the foes who would see me fall. I will seize the day, and take victory for my OWN!


    I sling the bag from my shoulder to the ground, as the enemy closes in behind me. They taunt me, believing they will take my life from my screaming hands.


    ...But they are wrong...


    With a smirk spreading over my face, I turn to face the enemy, "Ready to die fool?" The leader sneers at me. 


    "Oh but you see, that's where you are sorely mistaken my friend..."  I say as I open the bag and withdraw a wonderous weapon from this mystical bag; the one that I will use to turn the tide of battle to ME!


    my face when I pull out a f***ing fork and proceed to get the absolute s*** handed to me by a bunch of half dressed panzies.

    10/10 would download and use this mod again.
    1. NuclearKnight7
      NuclearKnight7
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      beautiful 11/10 would erase my memory to read this again 
  10. battlingpillow
    battlingpillow
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    keep making this stuff its amazing
  11. ParzivalOmega
    ParzivalOmega
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    My friends and I agree, the game is basically unplayable without this mod. Excellent work!
    I'd love to be able to pull out things like shields, food, potions, etc. out as well. Is there a way to change the files to allow that?
  12. haiymate
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    Is there any way to make a bag that only spawns a certain group of weapons? Like daggers only for example
  13. 2k12blackwolf1985
    2k12blackwolf1985
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    pov : merchant in videogame