Voicelines for specific spell events would be neat.
If possible, having a means for modders to add their own events for compatibility with this (just for example Earthbending having its own set of events for voices to be added to) would also be really nice to see.
But for example, getting hit with a fireball, yeah it hurts, but it's a *burning* pain. Having different events available for different spells would significantly increase the variety capability. Got burnt? "Gahh thats HOT!" Getting shocked? Spout a bunch of personalized gibberish or jabber out a cry for help! Got a bunch of rocks thrown at your face? Probably regular pain noises because ROCK Icicle jammed in your thigh? Shiver shiver?..
Of course I'd like to clarify, I'm not asking for these voicelines to be made on your end, more so just the events themselves. Sometimes I mis-communicate so I just wanted to make that clear. ^^
Additionally, maybe events for imbued weapons as well would be neat. (Or alternatively just use the events for regular magic hits, as long as the voice lines used in packs are appropriate they'll probably fit still.)
Edit 1: Additional thing I discovered, not sure if this is something that can be done with voice framework, but interrupting voice events with different ones. For example if an npc is in the middle of taunting you, and they get a spiked mace to the skull with enough force to knock them down, they shouldn't continue speaking as if nothing happened.
Edit 2: Specific death responses. NPCs respond to another npc dying with more specific pool types. Example, an npc being stabbed in the face, versus having an npc have their arm cut off. Different reactions for different death types, possibly including magic influenced deaths. (Did you know you can rip people's limbs off with the gravity spell if you pull two parts in opposite directions? Imagine watching someone telekineticly get ripped apart!)
TL;DR Voice events that trigger when hit by specific spells, preferably with additions for modders to add triggers for modded spells, as well as voicelines for being hit with an imbued weapon type. Edit 1: Interrupt-able voice events so that dialogue doesn't continue playing when taking damage/etc. Edit 2: NPCs respond to specific types of ally deaths with different pools, IE delimbing versus getting a sword in the face, burnt or shocked to death, etc.
1) Allow a way to increase volume of characters voices. They can get drowned out in the heat of the battle. 2) Have a voice line be triggered upon losing a limb 3) Have a voice line be triggered upon killing the player (Might have to get around the slo-mo thing at the end) 4) Have a voice line be triggered when retreating due to no weapons available.
Suggestions (5 comments)
If possible, having a means for modders to add their own events for compatibility with this (just for example Earthbending having its own set of events for voices to be added to) would also be really nice to see.
But for example, getting hit with a fireball, yeah it hurts, but it's a *burning* pain. Having different events available for different spells would significantly increase the variety capability.
Got burnt? "Gahh thats HOT!"
Getting shocked? Spout a bunch of personalized gibberish or jabber out a cry for help!
Got a bunch of rocks thrown at your face? Probably regular pain noises because ROCK
Icicle jammed in your thigh? Shiver shiver?..
Of course I'd like to clarify, I'm not asking for these voicelines to be made on your end, more so just the events themselves. Sometimes I mis-communicate so I just wanted to make that clear. ^^
Additionally, maybe events for imbued weapons as well would be neat. (Or alternatively just use the events for regular magic hits, as long as the voice lines used in packs are appropriate they'll probably fit still.)
Edit 1: Additional thing I discovered, not sure if this is something that can be done with voice framework, but interrupting voice events with different ones. For example if an npc is in the middle of taunting you, and they get a spiked mace to the skull with enough force to knock them down, they shouldn't continue speaking as if nothing happened.
Edit 2: Specific death responses. NPCs respond to another npc dying with more specific pool types. Example, an npc being stabbed in the face, versus having an npc have their arm cut off. Different reactions for different death types, possibly including magic influenced deaths.
(Did you know you can rip people's limbs off with the gravity spell if you pull two parts in opposite directions? Imagine watching someone telekineticly get ripped apart!)
TL;DR
Voice events that trigger when hit by specific spells, preferably with additions for modders to add triggers for modded spells, as well as voicelines for being hit with an imbued weapon type.
Edit 1: Interrupt-able voice events so that dialogue doesn't continue playing when taking damage/etc.
Edit 2: NPCs respond to specific types of ally deaths with different pools, IE delimbing versus getting a sword in the face, burnt or shocked to death, etc.
2) Have a voice line be triggered upon losing a limb
3) Have a voice line be triggered upon killing the player (Might have to get around the slo-mo thing at the end)
4) Have a voice line be triggered when retreating due to no weapons available.
Use this thread to post any suggestions you might have for new voice events, which then potentially will get added as a feature for the framework.