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Silk

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Silk15

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16 comments

  1. Silk15
    Silk15
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    If you encounter any issues, I am far more likely to be able to fix them if you let me know on discord!
    My discord server: https://discord.gg/silk15
  2. TheMilkMannequin
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    Couldn't tell if these were features, bugs, or me not understanding something, but I encountered a bunch of weird occurrences:
    During the Golem fight, my mana randomly stopped regenerating, and I couldn't turn it on again
    My mana didn't scale with the spell casting. I was using modded armor, tho, that might be why but I had 5 spell casting and only 76 mana
    Equipping a staff or in my case naa boosted my mana from 80 to 152, and putting it away dropped it down to 80 again

    Also, just some recommendations: Make the max mana adjustor a slider because adjusting it by tenths is really inconvenient and takes 10 years. Also, make the mana drain on something like gravity hover way slower. Making more of the adjustments available in the mod menu would be nice too
    1. Silk15
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      Holding a staff boosts mana because it also boosts your spellcasting stat, and you are able to edit everything in the options file.

      I just took a look at modded armours and the golem, I can't recreate either. I use the base game spellcasting multiplier, so If some sets incorrectly add it, I can't do much. But I'd be interested to know more about the golem
    2. TheMilkMannequin
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      I think it was right when I got electrocuted by his full body field. I have Arcana installed, which adds some golem behaviours that might affect it, so I'll try uninstalling it. I'm using the shattered thief armor, and if it's incorrectly set up could I manually change it?

      EDIT: I've been playing a bit more and it doesn't just happen with the golem, it'll happen randomly. I think it has something to do with the staff, because when I pull it out it resumes regenerating but at the default rate and not the custom, faster rate I set it to. Then when I put it away it'll start rapidly going down again while I'm not casting and not regenerate.
    3. Silk15
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      Well, electrocution slows your charge speed, so that tanks mana regen. I'd need a vid of what you mean with the staff, cause I'm pretty confused.
    4. TheMilkMannequin
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      Found the problem. If you enchant a staff and holster it, it will drain your mana for some reason, even after you pull it out. You have to enchant the staff again to full and use up the enchantment outside of the holster and then it works again, at least for me.
  3. Fronzionpico4
    Fronzionpico4
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    ummm off topic but why did you make dalgarian armory hidden?
  4. AbsterUnited
    AbsterUnited
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    Everyone hates mana but we'll done on this mod very impressive
  5. onisan808
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    oop never mind i got it working...lol 
  6. colyahh
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    nice job silk this is awesome
  7. NightShimada
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    Does this work for modded spells?
    1. Silk15
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      Yes, modded spells are supported by default, but It's possible to add and customise each value per spell via the Options Json.
    2. KingHerobrine11111
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      What kind of effect does it have on modded spells? Does it have a set default cost for spell uses?
    3. Silk15
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      Yes, If It's not defined in Json, it uses a default layout of 6.5 per cast, and then some generic values for staff & merge stuff
  8. theidiot55
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    the mana manas the mana from u12 to mana in 1.0
    1. Jorbeans
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      come again?
  9. abysswireless
    abysswireless
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    i was hoping there would be a mod like this