That was fun! How did you get that girl in at the end? I noticed she had hair I'd never seen, clothes, and a....detailed skin underneath all that :3 Any chance you can make her an opponent? Great work as always!
Hello Jojo, I Took another model and setup a ragdoll collider on it and assign some flesh material...basically like you would do for a weapon. I have been digging the BS code for a long time to try to add opponent from other model. There 2 avenue 1- Recreate from scratch completely to add animation at AI...a bit like I did for my UCAV Drone 2- Connect the model to UMA configuration and somehow create a new race by defining it in the json file. I was able to make a skeleton appear in U6 because it was in the game file....
fun map! one issue i constantly run into is the girl you save is glitching out when you get to her (seems her hands have some sort of collision problems or something. Im not a programer so i can't be any more specific than that im afraid) please fix. also, you should consider adding multiple wave difficulties and perhaps alternate paths to the goal. Overall though, fun mod!! I like having the master sword with the hylian shield and reliving the Ocarina of time fire temple days (maybe add a large 'dragon-esque' boss at the end???) Thank you for your hard work!!
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I Took another model and setup a ragdoll collider on it and assign some flesh material...basically like you would do for a weapon.
I have been digging the BS code for a long time to try to add opponent from other model. There 2 avenue
1- Recreate from scratch completely to add animation at AI...a bit like I did for my UCAV Drone
2- Connect the model to UMA configuration and somehow create a new race by defining it in the json file. I was able to make a skeleton appear in U6 because it was in the game file....
maybe one day....