Blink: Fixed Blink bounds check toggle not disabling the logic (oops)
Status: Prevented player from exploding from the status effect
Status: Added Mod Option - Chance that an enemy is instantly killed and shredded when exploding (Default: 35%)
Status: Enemies that are not instantly shredded are not affected by the explosion force
Status: Added Mod Option - Percentage of current health that is applied as damage when an enemy is exploded and they survive the ordeal (Default: 70%)
Status: Added Mod Option - Percentage of current health that is applied as damage when the player is exploded (Default: 30%)
Bolt Vortex: Fixed fragments spawning significantly after the orb ends (still lingers a while though)
Bolt Vortex: Fixed projectiles harming the caster (player)
Arcane Ordinance: Fixed beam getting locked in place and permanently enabled when loading a new spell
Arcane Tempest: Fixed projectiles colliding with the player
Arcane Bolt: Fixed projectiles colliding with the player
Serpents: Improved effect handling logic
Serpents: Improved null reference handling
Serpents: Added failsafe to play serpent effect, attempts to resolve invisible serpent issue
Version 1.0.4
Fix for serpent skill crash to desktop
Improved Blink floor checking
Improved Blink ceiling checking
Added mod option for Blink bounds check for wall clipping by walking the teleport path backward until you are not colliding with an object, includes fallback to your original position. Disabled by default.
Fixed Levitation failing to reenable if you touch and leave the ground in a single cast
Fixed Levitation causing infinite floating if you change spells and charge the new spell
Fixed typo in Sentient Aegis skill
Version 1.0.1
Fixed Graviton Coil's showcase video not loading
Fixed Gravitational Rift's description displaying the localization id
Added requirement of enemies to gravitational rift's description