A fully realized, CH-compatible skill tree inspired by classic RPG Arcane magic. Includes a complete set of skills with cross-skill merges, Golem abilities, NPC skills, NPC wave encounters.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Silk (https://next.nexusmods.com/profile/Silk15) for assistance in various aspects of VFX, programming, and testing
Testers ○ Cornholio ○ Noctis
Skill-Tree Music - KL @yodakl
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Changelogs
Version 1.0.12
Serpents: Reverts changes made in 1.0.11
Version 1.0.11
Blink: Fixed Blink bounds check toggle not disabling the logic (oops)
Status: Prevented player from exploding from the status effect
Status: Added Mod Option - Chance that an enemy is instantly killed and shredded when exploding (Default: 35%)
Status: Enemies that are not instantly shredded are not affected by the explosion force
Status: Added Mod Option - Percentage of current health that is applied as damage when an enemy is exploded and they survive the ordeal (Default: 70%)
Status: Added Mod Option - Percentage of current health that is applied as damage when the player is exploded (Default: 30%)
Bolt Vortex: Fixed fragments spawning significantly after the orb ends (still lingers a while though)
Bolt Vortex: Fixed projectiles harming the caster (player)
Arcane Ordinance: Fixed beam getting locked in place and permanently enabled when loading a new spell
Arcane Tempest: Fixed projectiles colliding with the player
Arcane Bolt: Fixed projectiles colliding with the player
Serpents: Improved effect handling logic
Serpents: Improved null reference handling
Serpents: Added failsafe to play serpent effect, attempts to resolve invisible serpent issue
Version 1.0.4
Fix for serpent skill crash to desktop
Improved Blink floor checking
Improved Blink ceiling checking
Added mod option for Blink bounds check for wall clipping by walking the teleport path backward until you are not colliding with an object, includes fallback to your original position. Disabled by default.
Fixed Levitation failing to reenable if you touch and leave the ground in a single cast
Fixed Levitation causing infinite floating if you change spells and charge the new spell
Fixed typo in Sentient Aegis skill
Version 1.0.1
Fixed Graviton Coil's showcase video not loading
Fixed Gravitational Rift's description displaying the localization id
Added requirement of enemies to gravitational rift's description
Improved clarity of Levitation's description
Slightly improved the quality of showcase videos
Arcana
PCVR|Nomad
This project has been an incredible journey—nine months of problem-solving, discovery, and growth. From conception to release, much has changed, but one thing remains certain: this mod will NOT be released on Nomad due to the extensive use of unsupported features.
Designed for full integration with the current skill trees, the mod ensures that each cross-tree includes at least one skill per tier. Some follow the thematic spirit of vanilla cross-skills, like Body and Lightning, while others embrace the mod’s core Arcane RPG theme. Although balance was considered, the primary focus has always been—and will continue to be—power and spectacle.
Without further ado, I present:
Fully Integrated Skill Tree: Larger image can be found in media
Player Abilities
Potent Cast Multiple projectiles with proximity homing Count and proximity range can be improved with skills
Unique Casts New ways to cast abilities, grabbing spell orb with offhand & grip casting based on charge level
Devastating Merges Push the elements to the extreme
Powerful Status Effect Explode or Implode charged enemies
Enemy Abilities
NPC Casts Found in late CH and custom waves!
Golem Abilities New abilities at each tier
Installation This mod is installed the same way as any other Blade & Sorcery mod by doing one of the following:
Vortex
Manually extracting to the Mods folder located at:
Configuration The majority of ability fields can be found in the skill jsons. Mod options are limited, but may be expanded in future updates.
Modability Arcana exposes events on a similar level to the vanilla game. If you have an idea for an extension, I can provide scale references for abilities like the barrier upon request.