can you make them 2 seperate mods or make Sparda atleast a standalone + how do i make it not break with dynamic breakables bc it just multiplies dosnt even break in half and stuff
Ill look into dynamic breakables support. As far as i know, they are both able to be spawned separately in the spawn book so im not sure what you mean by that
I Took the Devil May Cry Armour Pack down because im gonna remake them with cloth physics, plus im making a big Devil may Cry megapack With Spec And Pilot so Stay tuned for that! And yea the armours were terrible π, also the Ebony And Ivory guns are terrible too so they're gonna get a re-work too
More JJ more cool DMC mods! Wonder if you could do an Ebony and Ivory next.
(Yes I am aware there is one but those are more like incredibly inaccurate shotguns that you have to be about 5 feet away from your target for them to be useful.)
The Reason the Ebony And Ivory guns are so inaccurate is because the Guns use an item spawner to spawn bullets so they sometimes bounce off because the game doesn't have time to properly calculate the damagers on the bullets. The reason Why Ghetto's work so well is because they use a raycast to damage enemies and not Item Spawners
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dynamic breakables bc it just multiplies dosnt even break in half and stuff
(Yes I am aware there is one but those are more like incredibly inaccurate shotguns that you have to be about 5 feet away from your target for them to be useful.)