I hear you. You want to be able to download the mod using the in-game mod manager. The reason I haven't uploaded to mod.io until now is that for every download on Nexus I get a small donation from Nexus. So I have decided to make the mods available on mod.io to people who downloaded the mod on Nexus, that way I still get my points and you get the convenience of having access in-game. HOW TO: (Video) Step 1: Download the mod on Nexus (feel free to delete it afterwards) Step 2: Add a comment listing your mod.io user name (Yes this means you have to have the account linked on your headset) Step 3: Wait till you get the email titled "HuJohner has invited you to preview their mods!" Step 4: Click on the link and subscribe! Step 5: Open the game in your headset and go to the mods section. You should see the mod auto-download
EDIT: If you have skipped the email in the headset you have to contact mod.io support to merge the accounts
I get this isn't your fault but does anyone know a fix to this?
I switched from nvidia to amd and now my water flickers and flashes in certain spots. does anyone know a fix? I resetted my drivers I asked chatgpt and that did jackshit but what do i do? this mod is so cool but it hurts my eyes
As much as I've been enjoying the pirate fantasy this mod offers, I have to uninstall it because recently, every time I try to sail to every location in it, at a random point, I get what I can the elastic arms supersonic warp glitch; where my arms suddenly stretch off into infinity, my boat suddenly accelerates to ridiculous speeds, & when I try to stop it, I get warped off into a deep blue void & have to use the menu scroll to go back to the player home. I suspect it's because the mod itself isn't compatible with the latest version of the game, as when I started having tis problem, the last thing I'd done mod wise was remove outdated mods, & the mods that rely on them (including some cool katana mods), without installing any new mods afterwards, in a bid to restabilize my game. Can you please update it to the latest version of the game?
I love this mod, but occasionally it causes me to return home automatically. I'm unsure which button I might be accidentally pressing, and I can't find any information about what that button does or how to cancel the action. What is the button?
I get around that by crouching when I grab the rudder & sail; it makes it easier for me to push & pull the rudder as needed, & allows me to look through the gaps in between the sails.
just got the s#*! scared out of me when i got attacked by the kraken, genuinely havent felt that scared since playing saints and sinners for the very first time
looks good but the sea looks bad for me so when close it looks fine on my right but on my left its shaking glitchy tiny dots moving and lines is this part of the game or the mod?
@TheBaronReviews you guys should hire HuJohner already! If he were on the team, here's what he could do (@HuJohner I hope you like this idea)
The Khemenet Sea could be made into the base games normal map, with the player Island being just one of many islands they could sail to; & then they could actually, physically sail to the outposts, the Dalgarian Ruins (once they found all the map pieces they needed), & the Barons Bounty & back, which'd not only be more immersive & fun, but also cut down on the number of loading screens, reducing the likelihood of the infinite loading screen glitch! Then they could have a portable version of the map they could use to navigate, & there'd be smaller, unmarked islands, enemy faction ships, & shipwrecks the player could choose to explore & raid if they wanted a little extra loot; which might lead to encounters with sharks & the Kraken; I know that leans pretty strongly into the pirate fantasy, but if the player's gonna be stealing money, treasure, crystals, & map pieces from them anyway, you might as well let them live the pirate fantasy; especially considering pirates are, as you obviously know, a canon element of Blade & Sorcery lore; it's just too cool not to do! Hire him now!
75 comments
HOW TO: (Video)
Step 1: Download the mod on Nexus (feel free to delete it afterwards)
Step 2: Add a comment listing your mod.io user name (Yes this means you have to have the account linked on your headset)
Step 3: Wait till you get the email titled "HuJohner has invited you to preview their mods!"
Step 4: Click on the link and subscribe!
Step 5: Open the game in your headset and go to the mods section. You should see the mod auto-download
EDIT: If you have skipped the email in the headset you have to contact mod.io support to merge the accounts
I switched from nvidia to amd and now my water flickers and flashes in certain spots. does anyone know a fix? I resetted my drivers I asked chatgpt and that did jackshit but what do i do? this mod is so cool but it hurts my eyes
"Grab the rudder and just like you open the sails with alt-use, you keep holding alt-use until you exit the level"
The Khemenet Sea could be made into the base games normal map, with the player Island being just one of many islands they could sail to; & then they could actually, physically sail to the outposts, the Dalgarian Ruins (once they found all the map pieces they needed), & the Barons Bounty & back, which'd not only be more immersive & fun, but also cut down on the number of loading screens, reducing the likelihood of the infinite loading screen glitch! Then they could have a portable version of the map they could use to navigate, & there'd be smaller, unmarked islands, enemy faction ships, & shipwrecks the player could choose to explore & raid if they wanted a little extra loot; which might lead to encounters with sharks & the Kraken; I know that leans pretty strongly into the pirate fantasy, but if the player's gonna be stealing money, treasure, crystals, & map pieces from them anyway, you might as well let them live the pirate fantasy; especially considering pirates are, as you obviously know, a canon element of Blade & Sorcery lore; it's just too cool not to do! Hire him now!
was sad when i first played and found out you can't sail to the outposts.