Just like with the first 2 crystals, you can place it in your chest inventory before exiting the level, and it should save. Then, the NPC will recognize the crystal is in your inventory and that you have found the specific crystal from the quest, and trigger the final dialog.
But yeah, it would need to still be the Tier 1 small crystal for the event to activate properly. I could definitely improve the logic to allow for a T1, T2, or T3 crystal to be in inventory and still activate properly. I'll consider that for a future update.
Definitely be sure you have the wind spell airbending skill tree installed. Once that is confirmed, definitely look hard! It's there!
I'll give you a hint: look on the second story! And the crystal is a bit more heavily guarded than other areas, and may have some extra Crystal shards nearby it as well. Good luck! 😃
Yeah,only sometimes,i'm not sure that its your mod's fault though and not just that my game is generally too overloaded with mods, though it seems that one door always causes black screen,not even loading screen appears the screen just goes black, its the one like in the center on this higher area the small doors. also whenever i go back from any of those other areas inside the citadel i spawn inside the meshes and i have to jump down into the water to even get out of the geometry and climb all the way back up onto the citadel. also i used vortex for installing the mod instead of installing manually, maybe that matters idk.
Hmmm interesting. Heard about glitchiness with mods that use vortex versus manual download. But if you want to find me on Discord with a username ryansmith1129 with some screenshots of your mods folder and possibly your player log, I can help you to troubleshoot. I'll be particularly curious about your area collections folder and the levels folder within my mod folder.
That spawning within the mesh issue was common when I was working on the spawn points. But I really thought I fixed all of them! But maybe I didn't!
So im on the final part of the quest and im stuck in the dalgarian city and cant find the exit or next place to go. im either blind or this next room doesnt exist.
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2.) you must have the latest 2025 update of the Quest Framework installed
If both of those are true, find me on Discord at the same name and I can help you troubleshoot further!
But yeah, it would need to still be the Tier 1 small crystal for the event to activate properly. I could definitely improve the logic to allow for a T1, T2, or T3 crystal to be in inventory and still activate properly. I'll consider that for a future update.
Really cool mod btw!
Here is a hint:
Look within a home of the ancient city and gain some high ground!
I'll give you a hint: look on the second story! And the crystal is a bit more heavily guarded than other areas, and may have some extra Crystal shards nearby it as well. Good luck! 😃
Cause if so, I think I need to re-install then
also whenever i go back from any of those other areas inside the citadel i spawn inside the meshes and i have to jump down into the water to even get out of the geometry and climb all the way back up onto the citadel.
also i used vortex for installing the mod instead of installing manually, maybe that matters idk.
That spawning within the mesh issue was common when I was working on the spawn points. But I really thought I fixed all of them! But maybe I didn't!
I'll give you a hint: There is a way to enter deeper into the Citadel complex through an outside door of the Citadel. You must find that door!