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Maurerlmao

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Maurerlmao

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21 comments

  1. pigking447
    pigking447
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    your mods are the greatest.
    cant wait to try this out too

    btw, a suggestion to you, you can combine all of these mods to make ASOIAFMP (A Song of Ice and Fire MegaPack), i think it would be so good (and also make it easier do download all of the content at its best)
    1. Maurerlmao
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      Probably not one mod but i plan on making a collection!
    2. Anonymoogs
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      Yeah, I would kill for a way to have all your dungeon faction options selectable from in game. Maybe take a look at how HuJohner's Ethnicity works? He does that for the factions he made.

      I don't have a clue myself how backend stuff works.
  2. riley52232
    riley52232
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    Is there a way to play without the dungeon being changed?
    1. jrafuy
      jrafuy
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      remove the file called dungeon
  3. Maurerlmao
    Maurerlmao
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    Lmk what you guys think!
    1. sourcefan556
      sourcefan556
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      very so cool 
  4. NighthunterIan
    NighthunterIan
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    Could you make a KCD2 Armor and Helmet pack? That would be AWESOME
    1. sourcefan556
      sourcefan556
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      this
  5. sourcefan556
    sourcefan556
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    is there a way i can edit the enemies to lower their health 
  6. MaxwellWatkins19
    MaxwellWatkins19
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    so do these mods work in sandbox or only crystal hunt?
    1. Maurerlmao
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      both
  7. BurnsofWhiteFire
    BurnsofWhiteFire
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    The shields feel weird. They feel like they're a fit too far from my arm, and they don't hit very well.
  8. jygpig123
    jygpig123
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    These mods are always visually impressive and I love that you've started incorporating them into dungeons. I do have a couple things to note though:

    - On a lot of the armors(especially the Kings Guard pack you did) the hitboxes are very inaccurate, making it damn near impossible to hit through gaps in the armor.
    - The file names are often copy pasted or just named "oathkeeper". I assume because you copied the txt files from the oathkeeper mod you did, but it does make it really confusing to make alterations to the mods.
    - None of the swords have half-swording capabilities, would be nice to see that implemented either natively or by adding the half-swording mod as a dependency.
    -Some of the handlers, especially on the swords are a bit offset, in the sense that you can slide the hand into the guard.

    All that said, I really love these mods, just a few quality-of-life things I'd love to see changed so they can really stand out!
    1. Maurerlmao
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      All swords are compatablibe with the half swording framework! also the hitboxes are like that for increased difficulty. Thanks so much for the support!!
    2. jygpig123
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      Unless it's an incompatibility of some kind on my end, quite a few of them do not do half-swording. 
      I get the increased difficulty and all, but I feel like it takes away from the quality of the armor. Landing a perfect thrust in the gaps of the armor and seeing your weapon just slide off anyway is *really* unsatisfying. Great when I am wearing it myself haha, but quite uh, unimmersive - if that's even a word - when fighting someone else wearing it.
    3. Maurerlmao
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      do you have the halfswording mod? i can try to work on the id maps but cant promise they will be perfect i dont want them to be easy or to difficult but ill see what i can do, this is just the first version and will def be updated a bunch haha.
    4. Maurerlmao
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      im sorry its unimmersive and unsatisfying ill try work on it more
    5. jygpig123
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      Oh don't get me wrong, I love the mods you've been making. I just feel like what makes VR, truly a VR experience, is the immersion. It's all the little things, like how your hand grips the sword, or how it interacts with the armor you strike it against. 
      Also yea I have the halfswording mod, if you need me to I can go check which of the swords it doesn't work on, cuz atm I cannot recall exactly which ones I noticed it on.
  9. Henreeeee
    Henreeeee
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    good boy.
    1. Maurerlmao
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      deleting the mod now. jkjk