MAKE SURE YOU TURN OFF THE BASE GAME'S FOCUSED REFLEXES
IF YOU HAVE PERFORMANCE ISSUES TRY DELETING THE MUSIC REPLACER MOD, I have found that mod seemed to have a drastic performance issue when used in combination with my mod. There may be other mods with this kind of issue too so if you discover this, then let me know please.
Plan for the future are to fix bugs mentioned the description page as well as:
Make it so that infinity somehow blocks electricity and other nonstandard projectile spell attacks as well
Flying out of the map randomly, dont activate hyperfocus while infinity is already active, deactivate infinity then activate hyperfocus and you wont zoom
Performance vs responsiveness of the mod balancing, maybe make an alternative performance friendly version
Ensure mod disable toggle, disables entire mod logic
Let me know of any other improvements to the ultra instinct/speedster logic or infinity logic you guys can think of, or any potential bugs to fix
if theyre in range in slows/freezes them based on proximity and if they are attacking, if they are in the air they get stuck in the air if in proximity, same thing with projectiles
Yo bro checking up again bc this mod is hype as hell
I've been lowkey binging nexus to see if there's updates so I gotta know. I'm lowkey excited for the VFX (if they're possible I know it gets messy sometimes)
Either way this is lowkey a pretty big mod so I wish u luck in whatever's to come. Btw, new update was fire. Crushing enemies with infinity is lowkey peak. When VFX come out ima bust.
Ty for being the god we all need in B&S modding community. I love u papa
You almost had it, there was a mod for u8 and 9 called Cosmic, and it was basically this but any projectiles you caught could be flung in whatever direction you cast the spell. and it didnt require slow motion to work. If you can just- do that, I'll suck the s#*! out of your ass through your lips kissing you so hard I have wanted cosmic to come back for so long and this is the closest, can you make a version thats adjusted to fit this? Cosmic had more abilities too but tbh I never used them, I just loved catching dozens of arrows and hurling them like a shotgun blast across half the battlefield, its all I want back Ive waited years..
theres already a change the mode to make it only the infinity portion my boy, the auto slow motion is an option thats set by default but you can turn it off
alright I decided to give it another shake and see if I could figure the settings out this time and I sorta did sorta didnt. now I can get Infinity to work without slow mo, but now enemies near me get fucken thundercunted away but they dont ragdoll so it makes them spaz out and stretch all weird. On top of that, when I use slow mo it turns black and white like its supposed to, but it just stays normal speed and I gain a huge movement speed buff. Couldnt figure out why. Furthermore, this breaks Sword Beam Spell, I guess cuz the sword beams are considered projectiles it gets shunted at mach f*#@ by infinity so fast it passes through enemies harmlessly by presumably exceeding the speed of light and traveling back in time to when the enemy wasnt there so it misses lmao
yeah using the regular slow mo while the autoslow mo is on is still bugged, will work on it in the future, hence the movement buff and what not, i would recommend using only the infinity spell option if you want to use the base game's slow mo, not infinity always on or any speedster option
the expanding of the forcefield and knockback only occurs while you are holding down the alt use and trigger, if you dont let go of inifnity it stays expanded at however much youve expanded it too
it will only knock people off their feet if it is in the ACT of expanding, so if youve expanded the infinity but now the field is static i.e. not expanding and the fields are set to a million meters, then its going to be NOT knocking them off their feet (because its not in the act of expanidng) but will be pushing their weapons and projectiles at a million PSI because the force is relative to how far within the outer limit of the field they are in, next version im going to make it so that if they are within an expanded field at all then they get knocked off their feet and theoretically it should already not affect your projectiles but maybe theres something unique about the sword beams
I think that might be a bug then because I wasnt holding infinity and I didnt have it always on, I had the spell option but after expanding and releasing the spell, it stayed expanded. I mightve let go of the spell cast before letting go of the alt use? I can try to recreate it, I uninstalled the mod so slow mo could work again but I can give it a third shake for the sake of figuring this out with you if it helps with future patches. If this mod gets the love it deserves I think it could be the closest thing to a cosmic replacement, which like I said I have been waiting for cosmic to be updated since u9 so my hopes are pretty high seeing something so simillar. That being said, I realized after the fact I put a measure of expectation on you to meet my demands in my first comment which I didnt mean to do, its your mod and youre free to do what you want I just got excited at the sight of something so close to what I've been waiting for
hahah no worries bud, i appreciate you saying that though, yeah try reinstalling and setting the reflex mode to just the infinity spell option, lemme know what happens, occassionally things do get stuck and ive found that simply activating the spell trigger again for infinity does the trick because theres code to "undo" all the affects of infinity after it ends and occasionally the game has a brain fart and skips over the undo part but hitting the trigger and releasing it quickly gives it a chance to undo it all again
Ok yeah this is working exactly as intended now I dunno what my original settings were but now its doing everything, even slow mo is working now but I swore I had speedster off, thanks for helping me figure this out, this mod is perfect!! :)
improved the detection, and added the ability to stop enemies in mid air same as projectiles, and the ability to expand gojo's infinity by pressing alt-use while holding down trigger with the spell equipped and be able to knock enemies backwhile keeping them suspended so you can squish them
getting very strong will in slow motion is just a nature of the physics based engine, because in the "reality" of the game, for your hand to be able to move in super slow motion, its actually moving incredibly fast relative to the rest of the world, and you know.. its a physics based engine, so the faster your hand is moving, the more energy it has behind it to send s#*! flying
I didnt purposefully make it dependent on any other mod, maybe try getting the forcefield mod on nexus, as i did borrow some code from it and its possible i accidentally made it dependent on it, otherwise try the age old, put your mods in a back up mod folder on your desktop and run only this mod, if it shows up slowly add back your other mods till you discover the conflict
114 comments
IF YOU HAVE PERFORMANCE ISSUES TRY DELETING THE MUSIC REPLACER MOD, I have found that mod seemed to have a drastic performance issue when used in combination with my mod. There may be other mods with this kind of issue too so if you discover this, then let me know please.
Plan for the future are to fix bugs mentioned the description page as well as:
Make it so that infinity somehow blocks electricity and other nonstandard projectile spell attacks as well
Flying out of the map randomly, dont activate hyperfocus while infinity is already active, deactivate infinity then activate hyperfocus and you wont zoom
Performance vs responsiveness of the mod balancing, maybe make an alternative performance friendly version
Ensure mod disable toggle, disables entire mod logic
Let me know of any other improvements to the ultra instinct/speedster logic or infinity logic you guys can think of, or any potential bugs to fix
I've been lowkey binging nexus to see if there's updates so I gotta know. I'm lowkey excited for the VFX (if they're possible I know it gets messy sometimes)
Either way this is lowkey a pretty big mod so I wish u luck in whatever's to come. Btw, new update was fire. Crushing enemies with infinity is lowkey peak. When VFX come out ima bust.
Ty for being the god we all need in B&S modding community. I love u papa
the expanding of the forcefield and knockback only occurs while you are holding down the alt use and trigger, if you dont let go of inifnity it stays expanded at however much youve expanded it too
it will only knock people off their feet if it is in the ACT of expanding, so if youve expanded the infinity but now the field is static i.e. not expanding and the fields are set to a million meters, then its going to be NOT knocking them off their feet (because its not in the act of expanidng) but will be pushing their weapons and projectiles at a million PSI because the force is relative to how far within the outer limit of the field they are in, next version im going to make it so that if they are within an expanded field at all then they get knocked off their feet and theoretically it should already not affect your projectiles but maybe theres something unique about the sword beams
I mean they go with too much power