The "Ergo Sum" sword from Destiny 2, ported to Blade & Sorcery.
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Bungie - Ergo Sum Model
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"You have so little strength left, but you do have it, that last gasp of air in your chest. You reach back—and in your hand is a sword." - Unknown
After a two year hiatus, I've decided to port Ergo Sum to Blade & Sorcery. I thought it'd be fun to give it a swing now that v1.0 has dropped and there shouldn't be any more mod breaking updates to everyone's relief.
This sword so far is a straight port of the model, however I do want to add some special effects to make the sword feel just a little extra special. Any thoughts and ideas sent my way are appreciated
Note: Once installed you can find the Ergo Sum under the Greatswords category. As well, I know that trying to grab the sword with telekinesis causes wild VFX trouble. Trust me, it's fried my brain too trying to fix it
Grants this weapon the ability to wield Solar, Arc, and Void energy
========================================================================== The Ergo Sum is a lightweight sword, though tricky to handle the long edge helps keep your distance between you and your opponent. It's generous length also allows for easy parrying, keeping you healthy in the long run ========================================================================== Planned Roadmap:
1. Fix the broken VFX when attempting to grab the sword using telekinesis 2. Add a second copy of the sword (maybe it's ornament?) for those who want to use it as a staff too (akin to Sword of Naa/Bolt-Caster) 3. Add special proc effects when hitting enemies 5+ times (using the current imbue of the sword)