HOLY CRAP THERES ANOTHER LEVITHAN AXE THANK YOU FOR THIS BROTHER. I LOVE HOW ITS ACTUALLY MASSIVE AND NOT A TEENY TINY PISS BOY AXE. I LOVE THIS MOD. I have only one bug report and a couple of suggestions. (I AM NOT BEGGING) this is just my creative outlet of ideas if you would like to add these that would be awesome but modders are simply players and its not their job to make and update mods.
the bug: when the axe is stuck inside something, pretty much anything that can be stabbed, grass, dirt, wood, (and rocks when imbued with fire), it has a 90% chance of becoming permanantly stuck and refuses to recall until i manually crawl up the wall to grab it. a possible fix for this could be overlaying an existing vanilla axe (or other working axe head) of similar size ontop of this model, but this could also be a problem with the small blade on the back of the levitahan axe, im not too sure.
the suggestion 1: giving the axe a weight slider would be INSANE, or adding a few versions of the axe with different weights, or simply making it heavier would add so much more weight to the throw. especially in combination with quick swings mod, that would be incredible.
the suggestion 2: when it collides with hard surfaces, it makes the actual noises from the game, those (ding ding ding ding, whoosh) as it hits objects and enters your hand.
the suggestion 3: making it spin quickly upon recall would be epic, butcould cause problems if it keeps the same system becuase of the bug, especially if its imbued with fire, but my fourth suggestion could help this problem, (and could help the axe reguardless without it spinning).
the suggestion 4: this one is very farfetched and i dont know if its possible, but making the strength of the recall much harder, (not the speed of the recall) and somehow decreasing the physics interations (ONLY UPON RECALL) *could* allow it to phase through objects, still make the ding collision noises, and enter your hand much easier (like the game) making the recall more reliable. This is my favorite mod of all time and I hope this helps you. Thank you for this mod bro!
no need, but higher resolution textures would be insanely awesome, but they are fine how they are now.
"Le mod est bon, la base du mod est bien faite. Je trouve que le modèle de la hache est moche, et la hache est juste un peu trop grosse. Je voulais juste te donner quelques idées sur ce qu'il faut ajouter et supprimer, et peut-être un son lorsque la hache revient, c'est tout. J'espère que tu y parviendras. Si tu veux, je peux te trouver le son."
The idea of the mod is there. I think this model is just a test given its quality because it's exactly the same as what another guy made. It must be a test to see if it would suit the Blade and Sorcery community. If his mod is polished, it would be incredible
23 comments
the bug: when the axe is stuck inside something, pretty much anything that can be stabbed, grass, dirt, wood, (and rocks when imbued with fire), it has a 90% chance of becoming permanantly stuck and refuses to recall until i manually crawl up the wall to grab it. a possible fix for this could be overlaying an existing vanilla axe (or other working axe head) of similar size ontop of this model, but this could also be a problem with the small blade on the back of the levitahan axe, im not too sure.
the suggestion 1: giving the axe a weight slider would be INSANE, or adding a few versions of the axe with different weights, or simply making it heavier would add so much more weight to the throw. especially in combination with quick swings mod, that would be incredible.
the suggestion 2: when it collides with hard surfaces, it makes the actual noises from the game, those (ding ding ding ding, whoosh) as it hits objects and enters your hand.
the suggestion 3: making it spin quickly upon recall would be epic, butcould cause problems if it keeps the same system becuase of the bug, especially if its imbued with fire, but my fourth suggestion could help this problem, (and could help the axe reguardless without it spinning).
the suggestion 4: this one is very farfetched and i dont know if its possible, but making the strength of the recall much harder, (not the speed of the recall) and somehow decreasing the physics interations (ONLY UPON RECALL) *could* allow it to phase through objects, still make the ding collision noises, and enter your hand much easier (like the game) making the recall more reliable. This is my favorite mod of all time and I hope this helps you. Thank you for this mod bro!
no need, but higher resolution textures would be insanely awesome, but they are fine how they are now.
"This is not intended to be mean
Edit: Nvm