For me this causes some enemies to jerk away from their death location which can disarm your weapon, and some enemies run around at the speed of light.
is this compatable with AI improvement mods? also I know the description says "adds" new animations but will it replace the new ones or just add them into the pool
LETS f*#@ing GO!!! I LOST MY SAVE FILE FROM THE LAST ONE BUT THAT PAID OFF!!!π₯π₯π₯ CAN FINALLY GET FRONTFLIPPED 360 NO SCOPED BY SOME NPC HOLDING A SWORDπ₯π₯π₯π₯π₯π₯πΏπΏπΏπΏπΏπ
Cool to see these animations back, but playing with them put back in kinda showed me why we lost them.
I like the kicks, but everything else is way too telegraphed. The "combos" they did in U10 were preset, not a mixing of attacks in a chain, it was one string. Also as surprising as the jump attacks are, they're really easy to defeat. I think if the AI understood to use this move here or here, or cancel doing this or that to throw a mix-up, these would be great. The jump attacks are very off guard, and the shield bash is a good move. It's such a good move, that it got annoying back in the day as that's all they'd use and push you back so far, thus it was nerfed down.
If you really enjoy dueling or fighting in general, I would say don't pick this up unless you actually wanna lower the difficulty. The U10 animations are just too easily read and defeated, with very little ability on the AI's side to change what they're doing with a block or another swing like is present with current animations.
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I like the kicks, but everything else is way too telegraphed. The "combos" they did in U10 were preset, not a mixing of attacks in a chain, it was one string. Also as surprising as the jump attacks are, they're really easy to defeat. I think if the AI understood to use this move here or here, or cancel doing this or that to throw a mix-up, these would be great. The jump attacks are very off guard, and the shield bash is a good move. It's such a good move, that it got annoying back in the day as that's all they'd use and push you back so far, thus it was nerfed down.
If you really enjoy dueling or fighting in general, I would say don't pick this up unless you actually wanna lower the difficulty. The U10 animations are just too easily read and defeated, with very little ability on the AI's side to change what they're doing with a block or another swing like is present with current animations.
I will make the NPCs harder to fight. So far this mod is a wip