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Palpatine and Rip Van Winkle

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Palpatlne

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20 comments

  1. Smookio
    Smookio
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    • 3 kudos
    can you make this compatible with TOR?
  2. witchcraftgaming
    witchcraftgaming
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    What happened to your discord server?
  3. For me this causes some enemies to jerk away from their death location which can disarm your weapon, and some enemies run around at the speed of light.
  4. justinrk72
    justinrk72
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    Palpatine slowly but surely making Blade and Sorcery the best game of all time. Thank you for all that you do.
    1. Palpatlne
      Palpatlne
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      Next mod will blow you away in november 17th
    2. Leonard0967432
      Leonard0967432
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      where's the mod!!!!!!!!
    3. Palpatlne
      Palpatlne
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      • 84 kudos
      delayed, bye!
    4. emilplayer
      emilplayer
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      Bro really thought he could trust a sith lord
    5. medievalien
      medievalien
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      Truly a smith, smh. /j
  5. haloboss929
    haloboss929
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    is this compatable with AI improvement mods? also I know the description says "adds" new animations but will it replace the new ones or just add them into the pool 
  6. 1Jacob69
    1Jacob69
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    does this replace the base game animations or does it just add?
  7. SixStars1
    SixStars1
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    Coolio
  8. AbsterUnited
    AbsterUnited
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    • 5 kudos
    LETS f*#@ing GO!!! I LOST MY SAVE FILE FROM THE LAST ONE BUT THAT PAID OFF!!!πŸ”₯πŸ”₯πŸ”₯ CAN FINALLY GET FRONTFLIPPED 360 NO SCOPED BY SOME NPC HOLDING A SWORDπŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ—ΏπŸ—ΏπŸ—ΏπŸ—ΏπŸ—ΏπŸ‘
  9. djblackcat
    djblackcat
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    • 0 kudos
    make a file for just the kick
    1. Woobtheroundmeal
      Woobtheroundmeal
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      • 1 kudos
      just extrapolate it bruh
  10. Stargun5502
    Stargun5502
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    Cool to see these animations back, but playing with them put back in kinda showed me why we lost them.

    I like the kicks, but everything else is way too telegraphed. The "combos" they did in U10 were preset, not a mixing of attacks in a chain, it was one string. Also as surprising as the jump attacks are, they're really easy to defeat. I think if the AI understood to use this move here or here, or cancel doing this or that to throw a mix-up, these would be great. The jump attacks are very off guard, and the shield bash is a good move. It's such a good move, that it got annoying back in the day as that's all they'd use and push you back so far, thus it was nerfed down. 

    If you really enjoy dueling or fighting in general, I would say don't pick this up unless you actually wanna lower the difficulty. The U10 animations are just too easily read and defeated, with very little ability on the AI's side to change what they're doing with a block or another swing like is present with current animations.
    1. Palpatlne
      Palpatlne
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      Thank you for the feedback!

      I will make the NPCs harder to fight. So far this mod is a wip
    2. menghis00khann
      menghis00khann
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      Could you maybe make a file that only adds the kick, please?