I hear you. You want to be able to download the mod using the in-game mod manager. The reason I haven't uploaded to mod.io until now is that for every download on Nexus I get a small donation from Nexus. So I have decided to make the mods available on mod.io to people who downloaded the mod on Nexus, that way I still get my points and you get the convenience of having access in-game. HOW TO: (Video) Step 1: Download the mod on Nexus (feel free to delete it afterwards) Step 2: Add a comment listing your mod.io user name (Yes this means you have to have the account linked on your headset) Step 3: Wait till you get the email titled "HuJohner has invited you to preview their mods!" Step 4: Click on the link and subscribe! Step 5: Open the game in your headset and go to the mods section. You should see the mod auto-download
EDIT: If you have skipped the email in the headset you have to contact mod.io support to merge the accounts
Lockpicks would be a great addition as I've now come across a number of rooms with locked doors but no enemy's have spawned, thus there's no key to unlock them. This isn't a fault of the mod, more an issue with the second to last rooms in CH.
I also love the suggestion of making the body skills interact with this mod, better kicks could allow us to just slam through doors! I know we could just not use the mod at that point, but small details like this are really cool. Especially when someone has multiple characters with different playstyles, things like this can make those characters feel more interesting to play.
I'll need to keep a close eye out in that case! Must've missed them somehow.
Maybe it could be a pack of three-five that you use like throwing knives. They're still single use and the pack could be worth like 200+ but if someone doesn't want to look for the keys, can't find em', or just wants to be stealthy - they'd have the option. It could also let ya make "missing key" rooms that require you to have lockpicks or at least have the abilities to manually open those doors.
I have it turned on and when there were no enemies I searched all over the room for the key with the key highlight setting on, and I couldn't find it, I tested this at the end of multiple outposts and couldn't find any key spawns. like he said the rooms at the end of outposts always spawn no enemies and you cannot get into the chest
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HOW TO: (Video)
Step 1: Download the mod on Nexus (feel free to delete it afterwards)
Step 2: Add a comment listing your mod.io user name (Yes this means you have to have the account linked on your headset)
Step 3: Wait till you get the email titled "HuJohner has invited you to preview their mods!"
Step 4: Click on the link and subscribe!
Step 5: Open the game in your headset and go to the mods section. You should see the mod auto-download
EDIT: If you have skipped the email in the headset you have to contact mod.io support to merge the accounts
I also love the suggestion of making the body skills interact with this mod, better kicks could allow us to just slam through doors! I know we could just not use the mod at that point, but small details like this are really cool. Especially when someone has multiple characters with different playstyles, things like this can make those characters feel more interesting to play.
Lockpicking would only make sense if I can make it fun to do, otherwise it would just be a single use key that you can buy.
Maybe it could be a pack of three-five that you use like throwing knives. They're still single use and the pack could be worth like 200+ but if someone doesn't want to look for the keys, can't find em', or just wants to be stealthy - they'd have the option. It could also let ya make "missing key" rooms that require you to have lockpicks or at least have the abilities to manually open those doors.
Also make the lockpick (if you do make it) like 3k in shop.