Does anybody know the original values for the mass? I wanna experiment with the different weights but I forgot the original values lol. If you know them then tell me please
I remember back in u12 there was a "heavier enemy mod" that had an in-game mod menu so you could change the weight, would you be able to make that too?
Even if you are not then I think 3x times the weight was what i ended up with anyway :) again thank you
I wanted to make it configurable but that was a bit more complex and I'm only starting out. Maybe when I figure out scripting and such I will So far just making 2 different files for it was the best I could come up with.
If you wanted to change it you could edit either the mod's JSON or make your own one. You'd need to change the CreatureHumanMale and CreatureHumanFemale files and change the "standingmass" and "ragdollmass", I didn't change the handled mass because it made it way too hard to pick up people and heavy armor already makes them very difficult to pick up without changing that.
The standard you have made with 3x is great imo, I just like to change it on the go when I suddenly feel like role-playing as a stronger character but it is in no way a must :)
I'm not super familiar with BAS code but I assume increasing the handled mass would be workable using the gravity skill that lets you imbue enemies by holding them. If that's true I think if anything that would make it more fun and immersive maybe as an optional version
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edit: relax, i was just saying i think they are already heavy enough, in u12 you could pick one up a lot easier than now.
They sure are heavier then they have been in earlier versions of the game, but that is still not heavy.
Your comment is like saying "you already have health" to a "get more health mod".
I remember back in u12 there was a "heavier enemy mod" that had an in-game mod menu so you could change the weight, would you be able to make that too?
Even if you are not then I think 3x times the weight was what i ended up with anyway :) again thank you
So far just making 2 different files for it was the best I could come up with.
If you wanted to change it you could edit either the mod's JSON or make your own one. You'd need to change the CreatureHumanMale and CreatureHumanFemale files and change the "standingmass" and "ragdollmass", I didn't change the handled mass because it made it way too hard to pick up people and heavy armor already makes them very difficult to pick up without changing that.