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Spec1722

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Spec1722

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  1. Spec1722
    Spec1722
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    Locked
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  2. digitalnme69
    digitalnme69
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    just a question but will this be ported to the nomad in-game mod manager (ik the porting process kinda sucks so its cool if not)
    1. Spec1722
      Spec1722
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      no. All of my scripted mods will likely not be ported because the way i do scripts doesnt seem to work for nomad. I havent tested after the 1.0 update but im not expecting anything to change.
    2. digitalnme69
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      oh thats cool thanks for letting me know
  3. Cdock1030
    Cdock1030
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    Do have any plans for a Black Myth Wukong mod?
  4. leonixer
    leonixer
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    yo idk if u know but mrskeleexe has managed to make laser eyes so maybe u could add this to the additional mods, if its possible
  5. almost done with lazar eyes?
    1. Spec1722
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      No, ive been working on something else recently and the laser eyes are kinda broken and idk how to fix them so 
  6. Benkenobi1312
    Benkenobi1312
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    Any news on the Lazer eyes?
    1. Spec1722
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      Still working on them, i decided to make them dismember parts that they hit instead of just sending them flying, however its a bit harder to make than expected because of the way bas handles physics on creatures
    2. Benkenobi1312
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      Ah gotcha, well I know I can speak for a lot of people when I say thank you for working on that. Also Not sure if this was your plan or not but I think it would work best as a spell that way it's not armor locked. Not sure if that's what you had in mind, but that was a neat feature with the old Lazer eye mod.
    3. Spec1722
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      I do plan on making a spell aswell, it wont be part of this mod though, it'll be a seperate mod released later.

      The abilities on the armor will be accessible without the armor sets in the next update aswell btw, im planning on adding a tool that lets you spawn/despawn capes and the powers, since they are technically items
    4. Abdu237
      Abdu237
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      Any News on them? I checked your discord  but find no info about laser eyes only that butcher maybe will get ability's
  7. CSB12004
    CSB12004
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    This is great, but now I need some modern looking enemies to fight
  8. floopfloop9
    floopfloop9
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    do the abilities only work when you have the armour on
    1. Spec1722
      Spec1722
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      For some abilities, yes.
      For homelander, his flight is tied to his armor.
      For A-Train, if you equip the armor and then unequip the armor, you will still have super speed until you spawn the "Cape + Power remover"
      For starlight, if you equip the armor then unequip the armor, you will still be able to use her powers, however you wont be able to remove the cape without also removing her powers.
    2. SirRyan101
      SirRyan101
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      can you just make the homelanders flying into a separate mod so it would just be flying without a cape and maybe have some cool way of increasing and decrease the speed of flight while on the fly?
    3. Spec1722
      Spec1722
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      Im working on an update that will allow you to have the abilities without the armor + some mod options to customize them more
  9. h4dey787
    h4dey787
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    says unknown on the book + ive made sure to extract it and put the folder named (the seven) :)
  10. Carrotman58
    Carrotman58
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    SDK is here now!!! Yay!!!!
    1. jsmitman82
      jsmitman82
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      wait, it is? hell yeah!
  11. Makuter
    Makuter
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    How can i put on these clothes? And if i put them on do i have the abilities or what?