I definitely like the idea @HuJohner, & I think it should go beyond this initial scope & essentially become Extra Loot 2.0; why? Well, here's the reality of the current Extra Loot mod by Piepop, as I explained to someone who said to adjust the drop rate to 10-20% & configure what drops to try to fix the too much loot problem.
"I tried that myself when I was using it, but not only did I still end up getting too much loot because even things that, realistically speaking, shouldn't have anything in them, like furniture, bowls, plates, etc, drop a lot of loot when I smashed it, but more often than not, it also dropped loot without any discrimination based on factions & environment, which meant that I typically found more Dalgarian relics in the outposts than in the Dalgarian Ruins themselves. & when I voiced this problem to Piepop, & made some suggestions as to what he could do to fix it, he just blocked me, & I wasn't mean or anything, I even started it out by thanking him for making it.
Ever since, lot's of other people have voiced the same & similar concerns & suggestions, as well as pointing out how it causes a performance drop, & Piepop still hasn't updated the mod from when it was initially released; & it's been more than a month now since then!"
As for the suggestions I made to him, I'd say they're pretty reasonable, considering the fact that a lot of other people have voiced similar ones since.
"1: Make all the loot in an outpost &/or arena environment & faction appropriate; Dalgarian relics shouldn't be spawning in wildfolk, outlaw, eye, or Ereden military outposts, only in the Dalgarian ruins; especially considering they're some of the most valuable artifacts in the game.
2: Eliminate breakables that're obviously not containers from the pool of breakables loot can drop from; a lot of the extra loot I got in outposts came from objects that obviously aren't containers; tables, chairs, benches, stools, etc, which makes absolutely no sense from pretty much every perspective. only actual containers should hold loot, not every breakable.
3: Eliminate containers that're obviously empty from the pool of breakables loot can drop from; containers that're obviously empty, like bowls, cups, plates, wood baskets, etc, shouldn't have anything hidden inside them that you can only find by breaking them. you can still place valuables in them the same way apples, eggs, potions, & sometimes weapons are, but if there's nothing you can see in those containers, there shouldn't be anything in those containers, & that includes the lids of containers that're obviously not empty because I managed to get another bit of treasure out of a pot I'd already smashed by smashing its lid.
4: Eliminate chickens from the pool of creatures loot can drop from; why would a chicken be carrying an ingot, figurine, etc? It makes no sense.
5: Have the size &/or number of loot items in a container be proportional to the size of the container & its opening; I shouldn't be able to find a goblet in a pitcher with an opening too small to fit its base &/or cup in, nor should I be able to find 3 or more crystal shards in the smallest pitcher.
Final: Eliminate the breakables on the player island & the Barons rest from the pool of breakables that drop loot if you haven't already; if you haven't done this already, doing so would prevent players from exploiting the mod to safely get tons of loot to sell to easily get the best equipment possible."
If Piepop isn't gonna do what the players want, we need someone who will to make a similar mod; maybe you could call it "Dungeon Raider" or something like that to distinguish it from Extra Loot.
+1 i want this too, piepop is generally known to be a bad guy him blocking you is fully in character not included in the video is that one of the paywalled mods he had was a "water spell" that was just a fire retexture and not even a complete one
That one gives wayyyy too much loot, it also gives crystals and the main crystals u use to unlock skills, this mod is way better if you don't want the game to be a complete walk in the park
I tried that myself when I was using it, but not only did I still end up getting too much loot because even things that, realistically speaking, shouldn't have anything in them, like furniture, bowls, plates, etc, drop a lot of loot when I smashed it, but more often than not, it also dropped loot without any discrimination based on factions & environment, which meant that I typically found more Dalgarian relics in the outposts than in the Dalgarian Ruins themselves. & when I voiced this problem to Piepop, & made some suggestions as to what he could do to fix it, he just blocked me, & I wasn't mean or anything, I even started it out by thanking him for making it.
Ever since, lot's of other people have voiced the same & similar concerns & suggestions, as well as pointing out how it causes a performance drop, & Piepop still hasn't updated the mod from when it was initially released; & it's been more than a month now since then!
No; if Piepop isn't gonna listen to constructive criticism & update his mod accordingly, or at all, someone needs to make a mod with a similar concept that takes it into account.
After installing this mod I'm getting returned to the character select screen. I'm able to do one arena or dungeon in CH then it won't load any subsequent ones. I tried reloading the home level and that results in the loading screen being stuck at 95-96%.
Other mods used are Sushins Dragon Slayer, Half Swording and Support Grip, Left Handed, Striders Sword, Daedric Katana, and The Roman Legion.
Yes like it says in the description it will be roughly equal to the side loot you can find. So: Outlaws T0: 5G-9G Wildfolk T1: T0 and 7G-13G Eraden Kingdom T2: T0,T1 and 25G-40G The Eye T3: T0,T1,T2 and 40G-60G
23 comments
"I tried that myself when I was using it, but not only did I still end up getting too much loot because even things that, realistically speaking, shouldn't have anything in them, like furniture, bowls, plates, etc, drop a lot of loot when I smashed it, but more often than not, it also dropped loot without any discrimination based on factions & environment, which meant that I typically found more Dalgarian relics in the outposts than in the Dalgarian Ruins themselves. & when I voiced this problem to Piepop, & made some suggestions as to what he could do to fix it, he just blocked me, & I wasn't mean or anything, I even started it out by thanking him for making it.
Ever since, lot's of other people have voiced the same & similar concerns & suggestions, as well as pointing out how it causes a performance drop, & Piepop still hasn't updated the mod from when it was initially released; & it's been more than a month now since then!"
As for the suggestions I made to him, I'd say they're pretty reasonable, considering the fact that a lot of other people have voiced similar ones since.
"1: Make all the loot in an outpost &/or arena environment & faction appropriate; Dalgarian relics shouldn't be spawning in wildfolk, outlaw, eye, or Ereden military outposts, only in the Dalgarian ruins; especially considering they're some of the most valuable artifacts in the game.
2: Eliminate breakables that're obviously not containers from the pool of breakables loot can drop from; a lot of the extra loot I got in outposts came from objects that obviously aren't containers; tables, chairs, benches, stools, etc, which makes absolutely no sense from pretty much every perspective. only actual containers should hold loot, not every breakable.
3: Eliminate containers that're obviously empty from the pool of breakables loot can drop from; containers that're obviously empty, like bowls, cups, plates, wood baskets, etc, shouldn't have anything hidden inside them that you can only find by breaking them. you can still place valuables in them the same way apples, eggs, potions, & sometimes weapons are, but if there's nothing you can see in those containers, there shouldn't be anything in those containers, & that includes the lids of containers that're obviously not empty because I managed to get another bit of treasure out of a pot I'd already smashed by smashing its lid.
4: Eliminate chickens from the pool of creatures loot can drop from; why would a chicken be carrying an ingot, figurine, etc? It makes no sense.
5: Have the size &/or number of loot items in a container be proportional to the size of the container & its opening; I shouldn't be able to find a goblet in a pitcher with an opening too small to fit its base &/or cup in, nor should I be able to find 3 or more crystal shards in the smallest pitcher.
Final: Eliminate the breakables on the player island & the Barons rest from the pool of breakables that drop loot if you haven't already; if you haven't done this already, doing so would prevent players from exploiting the mod to safely get tons of loot to sell to easily get the best equipment possible."
If Piepop isn't gonna do what the players want, we need someone who will to make a similar mod; maybe you could call it "Dungeon Raider" or something like that to distinguish it from Extra Loot.
not included in the video is that one of the paywalled mods he had was a "water spell" that was just a fire retexture and not even a complete one
https://www.nexusmods.com/bladeandsorcery/mods/10204
Ever since, lot's of other people have voiced the same & similar concerns & suggestions, as well as pointing out how it causes a performance drop, & Piepop still hasn't updated the mod from when it was initially released; & it's been more than a month now since then!
No; if Piepop isn't gonna listen to constructive criticism & update his mod accordingly, or at all, someone needs to make a mod with a similar concept that takes it into account.
Other mods used are Sushins Dragon Slayer, Half Swording and Support Grip, Left Handed, Striders Sword, Daedric Katana, and The Roman Legion.
Outlaws T0: 5G-9G
Wildfolk T1: T0 and 7G-13G
Eraden Kingdom T2: T0,T1 and 25G-40G
The Eye T3: T0,T1,T2 and 40G-60G