1.0.2 seems to have made this mod break the regular Golem encounter. Upon downing it, the blank crystal doesn't spawn, so you know, you can't kill it and finish the dungeon.
would it be feasible to have something like a mini golem skill that adds a spell to summon a tiny hector? in later branches it could have access to higher tier attacks. maybe also have it guaranteed to have one crystal so its easier for the player to dispose of if its no longer needed (golem cruelty).
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i was tryna figure it out in the wave book
thanks
The golem throws a rock but he is extremely large but his rock is small
Would it be possible to make the sizes larger/smaller depending on the golems size?
Could you make a version, were the golem is increased in size every time you defeat him in crystal hunt?
Like if I choose for him to be bigger and faster, would he then also be that in CH?