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Solvaske

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Solvaske

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27 comments

  1. Solvaske
    Solvaske
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    Alright, I should really stop modding and actually play the game so that I can make mods that actually make sense. This was a random quick thing and what I really want to do is make a solid, true overhaul, but that will take a while since I really should just 100% the game first so I actually know what should and shouldn't be changed instead of guessing like I have been. I'll definitely be gone for at least a few weeks, but I'll be back with something monumentally better and *actually tested* and *actually balanced.* It will be an update to this basic little mod, though I have kind of painted myself into a corner with the naming convention and the fact the first iteration of this literally just removed magic fullstop (which I might want to do again separately I suppose as a better version/overhaul that includes skill tree implementation. For the funny, of course).
    i really am open to any suggestions better than realism+++
  2. UnsealedWings
    UnsealedWings
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    Maybe I'm missing something but i think this mod completely breaks the golem levels, as you can't open the round purple light doors that require telekinesis to move the ball in the middle.
    1. Extremerecker89
      Extremerecker89
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      im having the same problem right now. i distinctly remember being able to grab it with your hand before but i cant now
  3. Flamingowithtophat
    Flamingowithtophat
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    this mod is amazing and i love it, but its killing my hopes for perma death runs because i keep dieing on the fall down to the golem, could you make an extra version with just slower movement
  4. MysteriousMrBear
    MysteriousMrBear
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    Awesome mod and I love the integration with the skill tree, But the changes to a movement mean that when entering the boss fight the gravity lift beanses you off the ground and instakills you :L That, and whilst climbing and parkour a lot more dangerous and fun, chest high obstacles are now a nightmare to get past- the jump isn't powerful enough to get over them and there isn't enough leverage to use your hands to lift yourself over. 

    Could you open up these variables in the mod settings? As you're probably finding out if you kept playing, the game has definitely been balanced around the default jumping mechanics, especially with the gravity lifts, but I'd still like to tweak the settings to make movement a bit more realistic!
    1. Solvaske
      Solvaske
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      Oh I haven't gotten to the golem yet, I'll put a disclaimer. I didn't have a problem with chest high obstacles in testing but will look into it. Finally yes I'm planning on cleaning up the files a bit more to make it easy to edit, but I just wanted to get this out for now and I'll clean it up over time
    2. Solvaske
      Solvaske
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      Alright I actually just added a version with no movement or health/combat changes, just the tk stuff
    3. MysteriousMrBear
      MysteriousMrBear
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      Thanks king, that's perfect!
    4. Solvaske
      Solvaske
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      Alright, also updated the jump. Still impulse focused but now much closer to default jump height
  5. menghis00khann
    menghis00khann
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    "Telekinesis is now the primary Tier 1 Mind skill (when using the Realism++ starting loadout), displacing and combining combat focus and slow time into a single subskill."

    Soo, i still need to get telekinesis to have slo-mo, right?..

    Is there no way to just have focus as its own skill instead of having to get magic/telekinesis in orer to get it?
    1. Solvaske
      Solvaske
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      not with the few hours I made this in while i learned how to do anything remotely similar to this for the very first time, but maybe later it will be
    2. Solvaske
      Solvaske
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      Also, time slow is a skill and is magic and requires a crystal in the base game as well, so not exactly sure what you want 
    3. menghis00khann
      menghis00khann
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      I just want slomo without anything else..

      Also I die when jumping down to fight hector, besides that I really like the mod so far.

      Will use it again when updated
    4. Solvaske
      Solvaske
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      Yeah i need to do something about that
    5. Jop890
      Jop890
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      I suggest making telekinesis it's own tier or skill
    6. menghis00khann
      menghis00khann
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      agree, seriously, I just want slo-mo, no magic casting from my hands etc - dont get why that apparently is not possible in vanilla but I am so glad that modders are already on the case :)
    7. Solvaske
      Solvaske
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      Actually, I think you can refund telekinesis and just use the slo mo side thing actually, haven't checked though. Get, yes, but you don't have to have tk equipped I don't think
    8. menghis00khann
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      I may just play the sandbox mode so I can turn it off, I seem to remember that being an option, then I can also choose to have slo-mo maybe
      EDIT///////////////////////////////////////
      I will just use this mod combinded with yours i guess :)
      https://www.nexusmods.com/bladeandsorcery/mods/8783?tab=files&file_id=23724
  6. Xillinx
    Xillinx
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    Dude, nice mod, but now i have double character stats in my inventory. Two bars of HP, armor modifiers  and protection. Also, the crystal from the mod does not have a name when creating a character, it's just empty title.
    1. Solvaske
      Solvaske
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      that is very strange and I hope uncommon, I'll take a look
    2. Solvaske
      Solvaske
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      huh, it's just like that now for me as well? it wasn't last time I tested? i have no hellish idea why either of those things would happen
    3. Solvaske
      Solvaske
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      yeah i don't know what to do unfortunately
  7. oughie
    oughie
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    hey mate love the mod but this isnt working for me ive double checked my install method is there a possibility of mod conflict? 
    1. Solvaske
      Solvaske
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      If any of your mods changes any of the same json files then yeah. However mine should load last, so I can't think of any reason. What exactly is not working?
    2. Solvaske
      Solvaske
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      Also, are you using the Realism++ starting crystal?
  8. LazerBlade94
    LazerBlade94
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    Yes! Please keep us updated on changing the enemies brains to be more combative!
    1. Solvaske
      Solvaske
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      Yeah, what i tried first in testing made them stop attacking completely lol so I cut that attempt from initial release
  9. Hervisdaubeny55
    Hervisdaubeny55
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    great stuff man! still waiting for alot of the mods to come back with 1.0 updates but for now ill enjoy crystal hunt to the fullest