About this mod
A framework and example Glock that allows enemies to be shot at point-blank range.
- Permissions and credits
- Changelogs
- Donations
![](https://i.ibb.co/9r4zJFw/ascw.png)
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INSTALLATION:
The video below explains how to download mods manually
To install, go to D:\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods
Then simply drop the newly imported folder into the "Mods" folder!
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If you enjoy this mod(And my 100+ others): <-------------------
My Discord Server: Click Me!
My YouTube Channel: Click Me!
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Requirements(0):
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INCLUDES:
I've always wanted to shoot enemies from just an inch away, so I finally made a fully customizable mod for U12, preparing for 1.0. It features a Glock and a 100% customizable framework that other modders can use!
Here are the default settings:
{
"$type": "GunRaycast.PewPew, GunRaycast",
"bulletID": "GlockShot",
"alternateBulletID": "GlockShot",
"shellCasingVFX": "ShellCasingVFX",
"shotVFX": "ShotVFX",
"shotSFX": "ShotSFX",
"shotAnimation": "ShotAnimation",
"collisionVFX": "CollisionVFX",
"collisionSFX": "CollisionSFX",
"collisionForce": 0.0,
"collisionRadius": 0.0,
"firingMode": "Normal",
"laser": false,
"laserColor": "Red",
},
*Note:
- Base bullet abilities and Glock laser sight can be customized directly from the book (See images for reference)
- Firing mode is "Normal" (Trigger = Single Shot, Spell Button = Rapid Fire) or "Alternate" (Spell Button = Single Shot, Trigger = Rapid Fire)
For Modders:
- Aiming works based on the "SpawnPoint", so place the gameobject there with the blue arrow pointing the direction you want to fire
- Create any bullets you want with ONLY the mesh since collision calculations are done through code
- Gun VFX and SFX are all done within the gun EXCEPT collision VFX and SFX.
- Make sure the game objects for "ShellCasingVFX", "ShotVFX", and "ShotSFX" are named exactly that.
- Make sure the effect Jsons for "CollisionVFX" and "CollisionSFX" are named exactly that.
- Animation needs to be named "ShotAnimation"
- CollisionForce and CollisionRadius need to both be higher than 0 in order to get explosion knockback
- Gun laser and color option in the Json customize any gun that isn't the Glock
- Base bullet abilities are universal for all guns
I hope you enjoy!
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Mods that work well with this: (Click the orange link)
Trials of the Shinobi - Giant Naruto conversion mod? I think yes....12 spells, 38 weapons, 8 maps, 5+ waves, and more!
Ways of the Shinigami - Giant Bleach conversion mod? I think yes.... 7 weapons, abilities, and more!
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Mod Not Working:
Before reporting a bug or something not working properly, please make sure to follow these rules: If something doesn't work and you don't provide proof(ie. Player Log, pictures, gifs, etc), your comment/bug will be deleted
FOR USING MODS:
1) BACKUP your existing mods
2) DELETE the "BladeAndSorcery" Folder HERE: "C:\Users\[UserName]\AppData\LocalLow\WarpFrog\"
3) DELETE the "Saves" Folder HERE: "C:\Users\[UserName]\Documents\My Games\BladeAndSorcery\"
4) REINSTALL the latest game version
5) RETURN prior mods to the "Mods" folder. (Even better: add 1 by 1 to ensure no mods conflict with others)
6) MAKE sure to download the latest mod version
7) WILL NOT WORK if you have a pirated Blade and Sorcery, mods do not work, so please......buy the game......
*you may have issues with mods and other aspects of Blade and Sorcery if this is not done*