Blade & Sorcery

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Billyro

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billyro

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10 comments

  1. billyro
    billyro
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    This mod is not currently compatible with U8. I've been having trouble downloading the new version of Unity (my internet is terrible and keeps cutting out, cancelling the update) so I won't be able to update it until I can get it working.
  2. m2dcdavis
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    These weapons are awesome! Please make more mods for Blade and Sorcery!!
  3. billyro
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    My first mod for Blade and Sorcery. Let me know what you reckon.

    The custom collision may have some oddities when placed on a table, but it works fine otherwise. Dunno why.
    1. Siilk
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      Check that colliders in groups are *not* checked independently(this may cause solid weapon to be a bit jumpy when placed on a surface) and inertia tensor and centre of mass are set to a sane value if custom ones are used. Also, colliders which are too thin may not register by the game properly(dagger tips and light crossguards are prone to this). You may have to make them a bit thicker than the sword element it represents to make sure it is being processed correctly.

      P.S.: Are you a kiwi by any chance? :)
    2. billyro
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      Ah cool, I'll have to check the collider groups when I get home, I can't remember off the top of my head. Default values were used for the tensors as far as I know. And yeah, the colliders are quite thin on the guards and dagger tip (you can push stuff through it with enough force)...

      I'm an Aussie but I love Footrot Flats. :)


      EDIT: Nope, not checked independently. It might just be the complex shapes and triangles. Oh well...
    3. Siilk
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      If you want to, you can manually increase the collider thickness a bit to make it more robust. I had to use a thicker collider for my Parrying Dagger as it's almost paper thin and was clipping through everything rather often with collider set to match the blade mesh geometry. Not sure if it's needed in your case, crossguard it feels pretty good as-is. But yeah, either increasing the scale of a mesh collider a bit or adding a couple of box colliders manually can help if clipping is getting out of hand. It wouldn't be all that noticeably(Unity's collision tracking is rather crude anyway) but it will improve the feel of the weapon in such case.

      Oh, and it's nice to meet another Aussie modder. I'm from Melbourne BTW. :)
  4. Siilk
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    Ooh, BK&S, nice choice. :) Love your attention to details, very good work with colliders. Very precise.
  5. logangibol
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    that dagger looks sexy af....
  6. Slugga17
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    Hot damn these look sexy. Thanks for making the damagers optional!
  7. dizzeefreak
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    For a first mod these look niceeee
    Good Work!!