Blade & Sorcery

Happy Star Wars day everybody!

Yes, I'm still alive. As much as I wanted to release an update to The Outer Rim to commemorate May 4th, the mod is currently going through a stage of metamorphosis requiring me to pull things apart in order to rebuild them into something better.

Instead of releasing a piping hot update today I've decided to share a bit of a progress report on how the Clone Reinforcements expansion pack is coming along and give some insight on as to what I've been working on these last few months.

So what is Clone Reinforcements?
Clone Reinforcements is the next expansion pack for The Outer Rim, just like Return to Tatooine and Lost Artifacts. These expansion packs are typically linked with the major updates to Blade & Sorcery and utilise the latest features available in the game engine.

Expansion packs:
  • Return to Tatooine: focused on new map support
  • Lost Artifacts: focused on lightsabers and Unity's LWRP renderer
  • Clone Reinforcements: focused on blasters and Unity's URP renderer

What's new in the next update?
Well, as you can clearly guess there will be more blasters. I'm not sure how many blasters there will be since right now since I'm focused on actually programming in the new features necessary for the blasters rather than "make more gun pew pew". I do also plan on getting some thermal detonators working too.

The blasters I am aiming on getting complete for the initial release will be mostly Clone and Separatist weapons - with more blasters coming in each incremental update most likely.




Core feature progress:
  • DONE: Massive performance overhaul on blasters - sorry I can't release it yet but it's fantastic
  • DONE: Completely new blaster model shaders
  • DONE-ish: New scope shaders with configurable reticles
  • DONE: Convert all sounds to Audio Containers (will require updates to all mods that use TOR Blaster module)
  • DONE: Optional blaster bolt deflection assist + optional lightsaber activate on recall. You padawans are going to get slaughtered without it.
  • IN PROGRESS: Completely configurable bolt colours + muzzle flash colours
  • TODO: Accuracy cones - gun stability
  • TODO: Charged bolts
  • TODO: Support for multi-barrel / buckshot
  • TODO: Modify stun to work as stun bolt
  • TODO: Manual blaster gas reloads + interchangeable blaster gas
  • TODO: New map - Felucia
  • EXPERIMENT: Beam support for blaster bolts
  • EXPERIMENT: Distant based fire sounds
  • EXPERIMENT: Improve blaster bolt self-collision
  • EXPERIMENT: New particle effects for blaster bolt collisions


So far I can comfortably say that all the new shaders are complete for the blaster models and bolts. This will lead to a very nice graphical upgrade on all of the new and existing blasters.

New blaster bolt shader preview video



I've also been redesigning the scopes to have improved shaders and actually include fully configurable reticles now. They still need a bit of polishing but I'll get back onto those after I've added a few more guns. Note, this screenshot is from before I created the new blaster shaders and thus it has the sad Lost Artifacts era E-11 shaders.



I've been working with Plasma, the 3D modeller who produced almost all of the gorgeous lightsaber hilt models from Lost Artifacts (see mod credits), who has created a 3D model for the manual gas reload system I've been planning. This reload system will allow the player to re-gas/re-charge blasters with a new tool I've still yet to name (I'll take suggestions in the comments below). The idea being that the tool will change colour depending on the type of gas it contains (e.g. red, blue, green) and allow you to fill up a blaster with that gas.



The idea being that you'd jam it into the ammo packs on the blasters and it'll reload the gun. The recharge tool will not be 'spent' and can be reused as many times as you wish.

As a result, I can also provide an option to players to disable automatic reloads forcing players to manually reload with this tool. Preferably keeping it in one of your hip slots or even a shoulder slot for those Alyx fans.


As far as the new map Felucia goes. I've spent a month or two on it so far but I'm postponing it until all of the core features for the mod are finished as they are more crucial for the release. So to be honest, I don't know when Felucia will be done but I'll at least show you a few screenshots from its development.




When is it coming out?
The short answer is, when it's done.

I'm aiming to release the expansion pack shortly after the U8 release. Hopefully an opt-in beta will be available just like there was in U7 to allow me to make all the changes necessary for compatibility. If KospY and his team at WarpFrog manage to release U8 before I've finished working on the initial version of Clone Reinforcements (very likely) I'll try to release a compatibility hot patch in the mean time.

Since Blade & Sorcery Update 8 is still in development and is not available yet, the state of my planned changes for this expansion are still unknown.

Article information

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Written by

Kingo64

47 comments

  1. B1azingPh03nix
    B1azingPh03nix
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    Take your time. I'm itching to get a lightsaber in my hand in U8, but I'd rather roll back to U7 to play Jedi than have a broken U8 update released before it's ready.

    Seriously dude, I can't thank you enough for this mod, it's brought no end of entertainment to me and my buddies. Cheers!
    1. iiParanoia
      iiParanoia
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      Hey man, if you know how to roll back can you shoot me a message or a reply? Im on U8.3 I think, and playing on oculus quest.

    2. Reverendpants83
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      I am on oculus rift and for me I go to the oculus app on my pc and i go to the blade and sorcery store page and scroll down to version and click the drop down arrow and it should give 2 versions 8.3 and u7.
      if you need further help just reply and i will try to help you the best i can.
    3. IAm49erMiner
      IAm49erMiner
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      My brother, all you gotta do is go to steam, right click on B&S, properties, Betas, and then click the last one, U7
    4. fatboi301
      fatboi301
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      left click blade and sorcery go into betas and chose 7 done
    5. Reverendpants83
      Reverendpants83
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      Thanks for dropping how to do it on steam I wasn't sure how to do it on steam but my way is how to do it through the oculus app if you have Blade and Sorcery on the oculus app.
    6. EnragedPsyduck
      EnragedPsyduck
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      Thank you! I have been trying for months to find out how to revert back to u7 and everyone said it was impossible! this is very helpful as I thought only on steam could it be switched back to u7
    7. Reverendpants83
      Reverendpants83
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      Your welcome have fun and have a great day
    8. CoolGamerVR
      CoolGamerVR
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      THNK YOUUUU
    9. UserNameHereBro
      UserNameHereBro
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      If you have it downloaded on steam, right click on it, properties, betas, and change it there.
      If you have it on oculus store, no idea.
  2. LividBoar
    LividBoar
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    Noice
  3. Maskur222
    Maskur222
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    this is rly taking forever xd
    1. Waffelfresse13302
      Waffelfresse13302
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      I honestly prefer this over a rushed and buggy mod, which turns out to be close to unplayable
    2. B1azingPh03nix
      B1azingPh03nix
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      Considering U8 essentially forced him to rebuild the entire mod from the ground up, and he's not getting financial compensation for it... I think it's fair to let him take his time.
  4. Firegundog
    Firegundog
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    If you can give us a date when you will finish then that will be great keep up the good work tho
  5. Simgeekdoiz
    Simgeekdoiz
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    Sadly i got no chances to try out this mod yet, however i dont wanna force you to finish it, it looks pretty much good, take your time =)
    1. DankMasterFlex69
      DankMasterFlex69
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      same here i honestly bought the game to try this out

    2. CJP2077
      CJP2077
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      You can go back to U7 if you look at the details page.
    3. TryhardTim
      TryhardTim
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      on oculus or steam know im late
    4. Reverendpants83
      Reverendpants83
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      It should be for both is what the developer said I am on oculus so I know it works because I am rolled back to U7.
  6. wakkawakka213
    wakkawakka213
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    Any one got news on this?
    1. Reverendpants83
      Reverendpants83
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      Not really like they said they have to rework everything and it will be released when they are done so we are all just waiting for either more news or for it to get released but they can take their time to finish it.
    2. wakkawakka213
      wakkawakka213
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      of course! I love this mod in U7 it's gave me weeks of entertainment. Just wasn't sure if there was a forum or someway to keep up with it.
    3. Reverendpants83
      Reverendpants83
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      Yeah I know what you mean U7 was great but I don't think there is any other way to keep track besides just checking on the mod daily.
  7. Cjbuddyboy1
    Cjbuddyboy1
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    Since deflecting is planned for the next update, will we be able to force grab blaster bolts to deflect them like Vader did in Rogue One?
    1. THICCTHANOZ
      THICCTHANOZ
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      Deflecting has alwasy been in the mod, he said deflection assist.
    2. Cjbuddyboy1
      Cjbuddyboy1
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      I meant a deflecting + blaster overhaul, but deflecting may as well not be in considering it's impossible without slowing down the bulletforce in the blaster settings currently
    3. B1azingPh03nix
      B1azingPh03nix
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      Well, impossible for a non-force sensitive...
  8. wtsang01
    wtsang01
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    This is awesome. Thanks for the update!
  9. wakkawakka213
    wakkawakka213
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    The HYPE is real with this one, absolutley loved it in U7. can't even imagine how it's going to look on U8!
  10. Gremidon
    Gremidon
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    Idea to next update: General grievous outfit :)
    1. greg20007
      greg20007
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      or npc