For the next update, I am targeting a few things:

  • Smoother Player models -- I saw a lot of you trying to grab the other players and causing them to go limp/become ragdolls.... you shouldn't be able to do that. I've gone ahead and written out a lot more code around the other connected clients and how they should appear/interact on your screen. The legs are still very ephemeral looking, but I think it looks loads better than the current state. You also shouldn't be able to cause the creatures to ragdoll.
  • Item spawning, I need to control the number of items that are spawn on the server, because as you are aware this game is pretty demanding on the PC. If we have two many items, then it will definitely cause other people to lag. Too few items and well how can we stab each other with just one sword? Item system describe below.
  • Damage, I am going to put in a very basic damage system where we might be able to actually do damage to each other. It will be fairly rudimentary but ill improve on it overtime -- just like the player models.

Item System:
1. Right now I am thinking of letting every spawn a maximum of two items, if you spawn a new one the old one will despawn. Currently I have the server set to a maximum of 10 players. What this means is 10*2 = 20 items, lol. There are other things that can be removed like rocks, barrels, etc, that might help everyones performance. Let me know your thoughts about the items and  how it should work.

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athomas19

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