0 of 0

File information

Last updated

Original upload

Created by

heraei

Uploaded by

heraei

Virus scan

Safe to use

49 comments

  1. heraei
    heraei
    • member
    • 0 kudos
    Locked
    Sticky
    NOTE: USING VIRTUAL SHADOWS MAPS ENABLED WOULD CAUSE FLICKERING INTO THE PIG'S FACE
    This is probably due to how the hairs are encoded when VSM is used for better quality shadows.

    The only way for now to fix this is by disabling VSM
  2. Monkeyquest1239
    Monkeyquest1239
    • member
    • 0 kudos
    I want to remove shadows from the game completely can someone give me a command
    1. heraei
      heraei
      • member
      • 0 kudos
      this is pretty late but if you have yet to find the command, it's r.ShadowQuality = 0
  3. Swoosh2523
    Swoosh2523
    • member
    • 0 kudos
    I love the tweaks, but there are minor popping shadows on Nvd gpu i put 512 and its wonderful with a lil foggy tweaked. Thanks heraei
    1. heraei
      heraei
      • member
      • 0 kudos
      thank you! shadow popping is common for VSM as it renders shadow pretty much real-time, although there are configs to tweak most of it to reduce popping, the game doesn't allow it upon testing (since VSM is kind of in the beta state)
    2. Monkeyquest1239
      Monkeyquest1239
      • member
      • 0 kudos
      I want to remove shadows completely is there a command i can use
  4. Errorr4044
    Errorr4044
    • member
    • 0 kudos
    wukong himself doesnt have shadow is there any fix to this??
  5. zzzzzzzqqqqqqq
    zzzzzzzqqqqqqq
    • member
    • 0 kudos
    To address the hair flickering issue for Zhu Bajie, you can try the following code:[/Script/Engine.RendererSettings]r.Lumen.ScreenProbeGather.DownsampleFactor=16
    1. heraei
      heraei
      • member
      • 0 kudos
      I'll check and see if this works, will then add it in the note for everyone to know. thank you!
    2. Zer0lll
      Zer0lll
      • member
      • 0 kudos
      Can't check right now, does it help with flicker?
    3. heraei
      heraei
      • member
      • 0 kudos
      it still have the flickering on his face
  6. zqc1758972710
    zqc1758972710
    • member
    • 0 kudos
    Can we solve the problem of flickering shadows when AMD graphics cards use this module? thank you!
    1. heraei
      heraei
      • member
      • 0 kudos
      can you provide me what it looks like?
    2. zqc1758972710
      zqc1758972710
      • member
      • 0 kudos
      The shadow keeps flickering, but Nvidia graphics cards do not have this issue
    3. heraei
      heraei
      • member
      • 0 kudos
      I'm not that familiar with AMD cards but I've seen some complaints about shadow flickering.
      can also try to check settings similar to vsync (gsync, freesync) if it would help lessen the flickers
    4. mohoyuan
      mohoyuan
      • member
      • 4 kudos
      This issue is common for AMD GPU.
      Better shadows tweak - force Unreal Virtual shadows
      In addition, I think the edge of the shadow is too clear and a little unrealistic.
      In the game, these shadow lines interfere with my vision.
      I personally prefer blurry shadows, just like the shade of trees in real life.

      So, can you explain the meaning of each setting so that we can decide whether to enable it or not.
      Thanks a lot.
  7. HeyJoeHUN81
    HeyJoeHUN81
    • supporter
    • 13 kudos
    Sorry but this mod Fix Blurry Shadow at Black Myth: Wukong Nexus - Mods and community (nexusmods.com) already does this without any flickering issues makes the shadows sharper, looking great with RTX ON plus maxed out/cinematic graphics. I also have other command lines for better shadows in my ini tweak, probably the rest comes from this mod: BMWK - SPF Redux at Black Myth: Wukong Nexus - Mods and community (nexusmods.com) 

    1. heraei
      heraei
      • member
      • 0 kudos
      the mod you linked for fix blurry shadows is meant to be used in normal shadow maps by making the set shadows in game a bit better thru tweaking the ini file. mine is by forcing virtual shadow maps (vsm) to enable sharp shadows, it isn't meant to fix the blurriness
    2. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 13 kudos
      Yeah, obviously yours is a different method/approach. But yours buggy, while the other ones are already works properly to enhance and sharp shadows, without anything flickering. That's what I try to pointing out. I linked 2 mods, from both mods I already have these command lines in my ini-tweak and they are indeed enhance shadows without any problems:
      r.Shadow.CacheWholeSceneShadows=1
      r.Shadow.Preshadows=1
      r.Shadow.CachePreshadow=1
      r.ExcludeHLODsFromCachedShadows=0
      r.ShadowQuality=3
      r.Shadow.DistanceScale=2
      r.Shadow.RadiusThreshold=0.01
      r.Shadow.TexelsPerPixel=8

      (All is under [/script/engine.renderersettings])
    3. Zer0lll
      Zer0lll
      • member
      • 0 kudos
      I think the VSM virtual shadow maps mod from heraei is the best mod on nexus, quality is not even comparable to other shadow mods. It looks unreal, so even if there are some bugs, the quality is out of this world, so it's recommended to use.

      This really changed how the game looks and it's now looking amazing. Definitely use 16384 value.
      Even the sharpness can be tweaked to personal preferences by r.Shadow.Virtual.SMRT.RayCountDirectional.

      So a tip, if you have some headroom definitely use:
      r.Shadow.Virtual.MaxPhysicalPages=16384

      I might also share some .ini tweaks for a lot better lighting too a bit later...
    4. heraei
      heraei
      • member
      • 0 kudos
      as what I've stated, it works by forcing VSM to provide better looking shadows without that much performance cost. flickering with VSM is due to it working near to real-time update of the shadows in-game.

      if you want a better stable version of shadow, you can tweak the it by using CSM commands.
      what usually helps in this case is by setting r.Shadow.DistanceScale = 1 is fine up to 3 and increasing r.Shadow.MaxCSMResolution=4096 to get the look similar to cinematic that isn't as sharp and hard in contrast.

      now in terms of tweaking and performance gain, I'd rather have a nice looking shadow with minimal cost than tweak what the game offfers to make a better looking one (which is what I've been testing earlier)
    5. Zer0lll
      Zer0lll
      • member
      • 0 kudos
      I do have additional settings to your mod, which helps a bit too:

      r.Shadow.MaxCSMResolution=8192
      r.Shadow.CSM.MaxCascades=10
    6. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 13 kudos
      All right, thanks for everyone's input on this little debate, I will test as well a bit then. :)
    7. Zer0lll
      Zer0lll
      • member
      • 0 kudos
      Yeah, but test it with adding the following, this was not shared on Nexus mods as far as I know:

      Extreme Lightning (SSGI+SSR) + Insane Draw Distance + Foliage (MOD by Zer0)

      [SystemSettings]
      r.SSGI.Enable=1
      r.SSGI.Quality=4
      r.AmbientOcclusion.Method=1
      r.GTAO.Downsample=0
      r.SSR.Quality=4
      r.SSR.MaxRoughness=10
      r.SSR.HalfResSceneColor=0

      [/script/engine.renderersettings]
      grass.CullDistanceScale=50
      foliage.LODDistanceScale=1000
      foliage.DitheredLOD=2
      foliage.DensityScale=5
      r.ViewDistanceScale=1000
      r.BloomQuality=5
      r.Upscale.Quality=5

      P.S. Without problems on Nvidia GPUs with RTX off (I didn't test it with RTX on) on RTX 3090
      P.P.S thanks to heraei for making amazing shadow mod
    8. Zer0lll
      Zer0lll
      • member
      • 0 kudos
      Just made comparison again and looked very closely:

      My own mod for Extreme Lightning + VSM mod is slightly better looking, but slightly in comparison to Cinematic Plus mod.

    9. daldjlsjadadasd
      daldjlsjadadasd
      • member
      • 0 kudos
      Does this affect fps?
    10. heraei
      heraei
      • member
      • 0 kudos
      it does affect your fps to an extent only that it's barely noticeable than setting the shadow in-game to vhigh or cinematic
  8. chihung92
    chihung92
    • member
    • 0 kudos
    work with Ray tracing?
    1. heraei
      heraei
      • member
      • 0 kudos
      it will work.  although I'm not sure how good it is as I have no means to try VSM with RT
  9. Jagsta852
    Jagsta852
    • member
    • 0 kudos
    NPC Shadow pop in very close. Is there a way to fix or extend this??
    1. heraei
      heraei
      • member
      • 0 kudos
      try to find a good value for r.Shadow.Virtual.MaxPhysicalPages
    2. Jagsta852
      Jagsta852
      • member
      • 0 kudos
      What value can this be set as? r.Shadow.Virtual.MaxPhysicalPages=???
    3. heraei
      heraei
      • member
      • 0 kudos
      any values you like. it would be better to choose between in the scale similar to shadows like 128, 256, 512, 1024, 2048 and so on tho the highest value would be 16384
    4. Jagsta852
      Jagsta852
      • member
      • 0 kudos
      Didn't work. I love this idea but I feel it's very buggy. The devs would have to tweak it in order for it to work 100% It's almost perfect lol
    5. heraei
      heraei
      • member
      • 0 kudos
      VSM technically works as a workaround to fix shadow quality, tho the settings in-game also affects the pop in even with VSM enabled. I'm still trying to figure out a way to somehow reduce the cascade and shadow popping
    6. Jagsta852
      Jagsta852
      • member
      • 0 kudos
      Awesome! Yeah I use Cinema settings but Not RT because I like Lumen over RT tbh. But the stock shadows are pretty lazy haha
    7. heraei
      heraei
      • member
      • 0 kudos
      it is indeed. it's also taxing to make use of the cinematic preset than using vsm
  10. phucvo11702
    phucvo11702
    • member
    • 0 kudos
    Does drop fps when use it
    1. heraei
      heraei
      • member
      • 0 kudos
      it does cost a bit of performance. lowering values for the MaxPhysicalPages may also give you a bit of headroom.
  11. alekun
    alekun
    • member
    • 0 kudos
    I get flickering Shadows with these values
    1. heraei
      heraei
      • member
      • 0 kudos
      do you use an AMD as well?