File information

Last updated

Original upload

Created by

Justme

Uploaded by

Uroburos69

Virus scan

Safe to use

Tags for this mod

34 comments

  1. RafaTaets
    RafaTaets
    • member
    • 0 kudos
    Damn man, this is amazing, I have been waiting for this forever. Looking forward to see this enabled in the main story. Also, if you could ever do something similar to this in Dishonored 2/Death of the Outsider it would be amazing, changing Corvo to Daud, Billie to Emily and what not, don't know if you know or like these games, but would appreciate it, thanks for your hard work :)
    1. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      I don't think so those 2 games don't use unreal engine and the modding tool ive been using, upk explorer only works with UE games.sorry dude
    2. RafaTaets
      RafaTaets
      • member
      • 0 kudos
      Nah it is fine. Do you think you can add base Booker/Comstock from Burial at Sea to the options? The model with the blue different font AD on the left hand. Also, do you think it would be possible to mod the weapons models?
    3. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Lol. I'll see
    4. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      I Added it
    5. RafaTaets
      RafaTaets
      • member
      • 0 kudos
      Thank you, nice work
  2. GhostlyLogan
    GhostlyLogan
    • member
    • 0 kudos
    any update on getting elizabeths arm in story mode?
    1. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      No,sorry dude.
      I recently started a new job that's taking most/all my time so i havent been able to do much else.not sure when I will have time :(
  3. NikiSH180905
    NikiSH180905
    • member
    • 0 kudos
    Dude, this awesome!
    I hope we will get Booker Demo hands in story mode
    1. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      I'll check at some point.
    2. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Uploaded it.
  4. Morgan9675
    Morgan9675
    • member
    • 1 kudos
    How exactly did you make this mod? I have a model of hands and I want to make one myself.
    1. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Someone asked me a similar question before I typed a quick tutorial for them I'm gonna copy paste it here you can try it and if you run into any trouble or have any questions you can ask.
    2. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Ctrl+v= 

      the tools I used were upk explorer,Photoshop and paint,yes windows paint lol.

      The usual way I did the model swaps was by first testing to see if the model worked by
      (Using upk explorer)
      1=finding the new model I wanted to use "should be a (skeletal mesh) file"

      2=export it "this saves the model to a file"
      "If you don't see an export option make sure you are on the (objects) tab"

      3=find the model I want to replace "should also be a skeletal mesh file"

      4=use import to replace the model with the new one that was saved/exported

      5=after importing the model you'll see a bunch of options with actions saying import and preserve"if (import) is highlighted that means data from the new model will be used,if (preserve) is highlighted that means data from the original model will be used,if neither is highlighted that means the data will be removed"
      "these options are a little technical and changing some of these might cause or fix crashes,usually if your not sure the safest option is to leave these as they are however if you see one that has neither option highlighted I suggest choosing import for those"
      "This is some stuff i figured out for elizabeth
      (Facefxasset)=refers to her facial animations, keep this on preserve,import usually bugs her face animations
      (Lodinfo)=refers to texture lod,if your game crashes setting this to preserve might fix it
      (Sockets)=refers to model bones,keep this on preserve import sometimes causes animation bugs

      6=click OK and you'll see another 2 tabs called names and object reference if names is missing any data click on create and solve all at the bottom 

      7=the object reference tab is the models material data which is essentially the texture data this will take a while to do so I reccomend leaving this at first to check if the model works properly, choose set all to null at the bottom which will remove all the texture data which will make the model in game appear completely white.click OK and the model should be replaced

      8=click (save copy) right on top to save the file " this saves the file as a copy of the original in the same location"
      Then go to the files location move the original file someplace else and rename the copy to the original files name

      9=open the game to see if the model works properly,if everything works and this isn't too annoying for you I'll add a guide for the materials/textures below.

      Looking at the text now after typing it thats ALOT lol.
    3. Morgan9675
      Morgan9675
      • member
      • 1 kudos
      The model I want to change to is in psk format and is not in the game files.
    4. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      I don't think importing psk files is supported. if your talking about bookers demo/comstocks hands you will have to find it in the dlc game files then export the skeletal mesh and use that
    5. Morgan9675
      Morgan9675
      • member
      • 1 kudos
      You're right, these are hands from the demo but with different textures and custom UV mapping.
    6. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Did you get them to work?
    7. Morgan9675
      Morgan9675
      • member
      • 1 kudos
      Sadly no.
    8. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Do you need help?
    9. Morgan9675
      Morgan9675
      • member
      • 1 kudos
      I can send you what I did in a zip file because you  won't find these textures anywhere.
    10. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      This might be a chore for you but can you upload it on this site so I can download it.
    11. Morgan9675
      Morgan9675
      • member
      • 1 kudos
      I upload it tomorrow.
    12. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      No rush
    13. Morgan9675
      Morgan9675
      • member
      • 1 kudos
      You can download it from my 2012 HUD mod page, its called Suit pack.
    14. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Cool I'll check it out.
    15. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Added a mod with demo booker and Elizabeth in the main game
  5. 1202destiny
    1202destiny
    • member
    • 0 kudos
    Is It Possible To Add A Weapon Wheel Like Bioshock 1&2.
    1. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Don't think so,since you only hold 2 weapons at a time and you can always see both on your hud.might be possible to make the icons look like the ones from BioShock 1/2
  6. GhostlyLogan
    GhostlyLogan
    • member
    • 0 kudos
    is it possible to have elizabeths arms in story? :0
    1. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Not sure.I've been kinda busy with other stuff recently,but I'll check when I have time.
  7. Gustavo1346d
    Gustavo1346d
    • member
    • 0 kudos
    Mods incríveis como sempre. Acha que pode fazer um mod em terceira pessoa?
    1. Uroburos69
      Uroburos69
      • member
      • 14 kudos
      Thanks.I don't think a third person mod would work properly in this game since bookers gameplay model isn't a full body.if the camera was pulled back you would just see 2 hands moving around.
    2. Gustavo1346d
      Gustavo1346d
      • member
      • 0 kudos
      Tudo bem, mas seus mods são incríveis. Continue, você está ajudando muito a comunidade bioshock.