Damn man, this is amazing, I have been waiting for this forever. Looking forward to see this enabled in the main story. Also, if you could ever do something similar to this in Dishonored 2/Death of the Outsider it would be amazing, changing Corvo to Daud, Billie to Emily and what not, don't know if you know or like these games, but would appreciate it, thanks for your hard work :)
Nah it is fine. Do you think you can add base Booker/Comstock from Burial at Sea to the options? The model with the blue different font AD on the left hand. Also, do you think it would be possible to mod the weapons models?
Someone asked me a similar question before I typed a quick tutorial for them I'm gonna copy paste it here you can try it and if you run into any trouble or have any questions you can ask.
the tools I used were upk explorer,Photoshop and paint,yes windows paint lol.
The usual way I did the model swaps was by first testing to see if the model worked by (Using upk explorer) 1=finding the new model I wanted to use "should be a (skeletal mesh) file"
2=export it "this saves the model to a file" "If you don't see an export option make sure you are on the (objects) tab"
3=find the model I want to replace "should also be a skeletal mesh file"
4=use import to replace the model with the new one that was saved/exported
5=after importing the model you'll see a bunch of options with actions saying import and preserve"if (import) is highlighted that means data from the new model will be used,if (preserve) is highlighted that means data from the original model will be used,if neither is highlighted that means the data will be removed" "these options are a little technical and changing some of these might cause or fix crashes,usually if your not sure the safest option is to leave these as they are however if you see one that has neither option highlighted I suggest choosing import for those" "This is some stuff i figured out for elizabeth (Facefxasset)=refers to her facial animations, keep this on preserve,import usually bugs her face animations (Lodinfo)=refers to texture lod,if your game crashes setting this to preserve might fix it (Sockets)=refers to model bones,keep this on preserve import sometimes causes animation bugs
6=click OK and you'll see another 2 tabs called names and object reference if names is missing any data click on create and solve all at the bottom
7=the object reference tab is the models material data which is essentially the texture data this will take a while to do so I reccomend leaving this at first to check if the model works properly, choose set all to null at the bottom which will remove all the texture data which will make the model in game appear completely white.click OK and the model should be replaced
8=click (save copy) right on top to save the file " this saves the file as a copy of the original in the same location" Then go to the files location move the original file someplace else and rename the copy to the original files name
9=open the game to see if the model works properly,if everything works and this isn't too annoying for you I'll add a guide for the materials/textures below.
Looking at the text now after typing it thats ALOT lol.
I don't think importing psk files is supported. if your talking about bookers demo/comstocks hands you will have to find it in the dlc game files then export the skeletal mesh and use that
Don't think so,since you only hold 2 weapons at a time and you can always see both on your hud.might be possible to make the icons look like the ones from BioShock 1/2
Thanks.I don't think a third person mod would work properly in this game since bookers gameplay model isn't a full body.if the camera was pulled back you would just see 2 hands moving around.
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I recently started a new job that's taking most/all my time so i havent been able to do much else.not sure when I will have time :(
I hope we will get Booker Demo hands in story mode
the tools I used were upk explorer,Photoshop and paint,yes windows paint lol.
The usual way I did the model swaps was by first testing to see if the model worked by
(Using upk explorer)
1=finding the new model I wanted to use "should be a (skeletal mesh) file"
2=export it "this saves the model to a file"
"If you don't see an export option make sure you are on the (objects) tab"
3=find the model I want to replace "should also be a skeletal mesh file"
4=use import to replace the model with the new one that was saved/exported
5=after importing the model you'll see a bunch of options with actions saying import and preserve"if (import) is highlighted that means data from the new model will be used,if (preserve) is highlighted that means data from the original model will be used,if neither is highlighted that means the data will be removed"
"these options are a little technical and changing some of these might cause or fix crashes,usually if your not sure the safest option is to leave these as they are however if you see one that has neither option highlighted I suggest choosing import for those"
"This is some stuff i figured out for elizabeth
(Facefxasset)=refers to her facial animations, keep this on preserve,import usually bugs her face animations
(Lodinfo)=refers to texture lod,if your game crashes setting this to preserve might fix it
(Sockets)=refers to model bones,keep this on preserve import sometimes causes animation bugs
6=click OK and you'll see another 2 tabs called names and object reference if names is missing any data click on create and solve all at the bottom
7=the object reference tab is the models material data which is essentially the texture data this will take a while to do so I reccomend leaving this at first to check if the model works properly, choose set all to null at the bottom which will remove all the texture data which will make the model in game appear completely white.click OK and the model should be replaced
8=click (save copy) right on top to save the file " this saves the file as a copy of the original in the same location"
Then go to the files location move the original file someplace else and rename the copy to the original files name
9=open the game to see if the model works properly,if everything works and this isn't too annoying for you I'll add a guide for the materials/textures below.
Looking at the text now after typing it thats ALOT lol.