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DMVoidKitten

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DMVoidKitten

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About this mod

Couple variations to make game day cycles last longer. Default cycle is 45 minutes.

Read the Warning!!!

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Donations
The Day/Night cycle of the game, has a 1:32 factor. This means, for every 1 real second that passes, 32 seconds pass in game. This totals out at 45 minutes, per day/night cycle (from 7am, to 7am). The following versions extend that Game Time duration, to slowly match Real Time progression
  • Ninety-Minute Cycle (1:16)
  • Three-Hour Cycle (1:8)
  • Six-Hour Cycle (1:4)
  • Twelve-Hour Cycle (1:2)
  • Real-Time Cycle (1:1)

NOTE/WARNING:
This mod directly alters the in-game time flow. If you load a save with, say, 100 days played and switch to the 1:16 version, the game will retroactively scale the clock—suddenly, it’ll read as if only 50 days have passed. Your progress remains intact, but the number of "days" it took to get there changes.
This affects far more than a cosmetic day counter. It will absolutely wreck any time-based content:
  • Quests already in progress that require you to “wait until tomorrow” will require you to wait until day X + 1 under the new time scale, where X is the original day count you had before using this mod. Using the example above, you’d need to reach day 101 on the new clock—meaning 50 actual in-game days of waiting.
  • Raids, Rebellions, Bandit Migration, Tax Collection? All synced to your original save timestamp. Changing TimeFactor mid-save will desynchronize these systems completely, until you catch up to the same "day" count.
We’re not saying it might cause problems—we are telling you plainly: you will break your save if you adjust the TimeFactor after progress has already been made.
You have been warned. Do this only on fresh saves, or be fully prepared to deal with the fallout.

Sleeping will still skip time until 7am, as always. That is unchanged.

🌐 MULTIPLAYER NOTICE:
Mods in Bellwright are host-authoritative.
  • If the host has this mod, all players benefit.
  • If the host does not, client-side mods won’t work properly.
INSTALLATION INSTRUCTIONS:
1. Download Signature Bypasser and follow the provided installation instructions.
2. Download your desired file.
3. Extract the downloaded zip into the main game directory. (\SteamLibrary\steamapps\common\Bellwright)
   - If done correctly, you should now have a ~mods folder, within the \Paks folder, like so:
SteamLibrary
└── steamapps
    └── common
        └── Bellwright
            └── Bellwright
                └── Content
                    └── Paks
                        └── ~mods
                            └── ModdedFileFolder
                                ├── ModdedFile.pak
                                ├── ModdedFile.utoc
                                └── ModdedFile.ucas
SUPPORT AND CONTACT:
We check Nexus daily, feel free to message us here if you need something. We are active in the Official Bellwright Discord Server and the Bellwright Modding Server. For immediate assistance, you can find us under the alias DMVoidKitten. You can privately message us if we share a server in common.

Official Bellwright Server
Bellwright Modding Server
COMMISSIONS:
We are open to making any mod alterations you may desire. We cannot possibly post every possible variation to satisfy everyone here. For specific requests or custom mods, feel free to reach out via Discord. If we can find it, we can mod it. ^-^
DONATIONS:
If you’d like to support us financially, you can use the link below (in case the Nexus donate button isn’t working).
All of our mods are completely free to use wherever we post them.
Please note: Donations are entirely voluntary and are not payments for custom work or commissions.
Supporting us helps keep the cats fed and the mods flowing, but it does not guarantee mod requests or prioritized service.

Donation Link - Kittens Food Link