Great mod! However, once I got to Crasmere and Blackridgepool, There are a ton of animals it seems and I get 5fps :D Using the "Increased Respawns Spawns and Trades I"
Could you possibly add an aditional optional file that contains only these two?
1. Villager Respawn Timer: Reduces the respawn timer for new villagers to 1/24th of its normal duration, decreasing it from 2400 to 100.
3. Trade Limitations: Increases the number of times you can trade with a liberated village to x10, x100, or x1000 their base ranges. (most commonly 5-15 trades per day, would become 50-150, 500-1500, or 5000-15000).
You can use the versions that are present, or commission a custom request for your personal self. We are not liable, for you using a multiplier higher than you can handle. Thats on you.
Furthermore, you claim too many animals, and yet, this mod has nothing to do with animal traders, which is whats providing all the animals, at traders, who trade animals, as stock, on a mod that says it increases the stock, of traders.
Ooooh, so the animals are considered as trading rather than NPC's. Well I'm not the only one who has issues with too many animals :D So to be clear, Animal spawns are affected by the Better Traders - Increased Stock mod?
When I download the recommended main file manually and try to extract I get a warning that the file name is too long and does not extract and the file deletes?
Is it currentlys posible to get Trading befor the Liberation? Just with max Reputation for example similare with the better where you can maybe unlock fatures earlyer in the reputation chain?
If we attempted to make a modification, for every possible combination, it would simply be far too many. We do apologize, but we simply cannot please everyone, on everything.
Hi guys .. maybe stupid question, but am I able to play this mod on this new autumn update without mod unlocker? Because mod unlocker always turn off my game.
Modlocker cant "turn off your game", as it does nothing by itself. It simply tells the game to not check for a signature verification on the .pak mods.
Thankyou! you are amazing kitten ❤️ A question, im dumb plz instruct me how can i have the stage 2 mods but x2 villager spawn instead of x5?
EDIT: I tried to edit it myself but uassetgui gives me error so i do workaround using HxD but there were alot of values to change. If one or few values it works. I dont know any better way. I give up xD
Alas, there are just too many combinations for this one, to please everyone perfectly. The downside of all of the edits being to the same files, cant À la carte it like we do some of the other multi-bundle mods we have.
52 comments
Using the "Increased Respawns Spawns and Trades I"
Could you possibly add an aditional optional file that contains only these two?
1. Villager Respawn Timer: Reduces the respawn timer for new villagers to 1/24th of its normal duration, decreasing it from 2400 to 100.
3. Trade Limitations: Increases the number of times you can trade with a liberated village to x10, x100, or x1000 their base ranges. (most commonly 5-15 trades per day, would become 50-150, 500-1500, or 5000-15000).
Thanks a bunch!
Furthermore, you claim too many animals, and yet, this mod has nothing to do with animal traders, which is whats providing all the animals, at traders, who trade animals, as stock, on a mod that says it increases the stock, of traders.
Well I'm not the only one who has issues with too many animals :D
So to be clear, Animal spawns are affected by the Better Traders - Increased Stock mod?
- DMVK - Better Neutral Villages - Increased Respawns,
Includes the Village Respawn Timer, Increased VillagerSpawns, & Trades ISpawn x2,and Increased Liberation Trades x10Or any suggestion how to instal all properly?
Thanks a lot
A question, im dumb plz instruct me how can i have the stage 2 mods but x2 villager spawn instead of x5?
EDIT: I tried to edit it myself but uassetgui gives me error so i do workaround using HxD but there were alot of values to change. If one or few values it works. I dont know any better way. I give up xD