Can promise you, its not housing causing the issue. Be sure to check all of your mods, and remove any that have not been updated yet. You will stop crashing.
Thank you very much!! (DMVK - Housing Expansions x5.pak) confirmed that it can be executed.
At this stage, there is a huge lack of (warehouse capacity) modules of various forms and stages.
Please forgive me for being greedy. I want to have more (resource multiplier) modules, whether they are hunting animals or enemies in various forms, or picking up, digging and planting ground resources.
We have a storage mod, but its not at this time on nexus, as the page was removed by moderators. You can, however, get it in the modding discord which is linked on all of our pages.
I also hope that I can publish mod works on Nexus. There is no real-time translation in discord, which is very painful for those who don’t understand English... I hope you can understand.
we are aware. The game just got an update. Some stuff is broken. Feel free to stop in at the modding discord, for earlier updates than everyone else! ^-^
what about a mod to lower the price of new settler, or also removes this stupid requirment of before u recruit him u need to getting Guardian rank in the city or wipe all occupier =)
We can certainly take a look and see if that value is stored anywhere, to be alterable. It is not, however, high on our priority list, as the renown system is actually fairly well balanced already. We can look into maybe making a renown multiplier however, which is similar to reducing the cost.
what about food spoilage, for me it feels too fast but idk , or book reading sucks too i mean i have 30 books and always need to run to everybody and have to wait, i wish i could use the book instant without reading time =)
We are currently working on Better Books (not sure if thats the name or not... need to brainstorm it), which will make books give x2, x5, or x10 their base xp values when read. Unfortunately, we do not see a way to make reading faster, at least at this time. Maybe though? Will look into it.
Food Spoilage can be done through the food cellar, but we feel its actually in a really good spot right now. We have almost 8k food units right now in our cellar. Just need to set up outposts/make some farms etc.
We are working on making the Villager Clothing add speed, instead of take it away, so that they walk faster. As for productivity, we could adjust a current food, to give a MASSIVE boost to productivity, which will make them do their tasks faster. Perhaps we do it to regular Blueberries, and turn them into super potent work enhancers.. :D
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Housing Expansions x5-10-2-0-1716840264.zip
At this stage, there is a huge lack of (warehouse capacity) modules of various forms and stages.
Please forgive me for being greedy. I want to have more (resource multiplier) modules, whether they are hunting animals or enemies in various forms, or picking up, digging and planting ground resources.
thank you very much for your efforts
what about a mod to lower the price of new settler, or also removes this stupid requirment of before u recruit him u need to getting Guardian rank in the city or wipe all occupier =)
Food Spoilage can be done through the food cellar, but we feel its actually in a really good spot right now. We have almost 8k food units right now in our cellar. Just need to set up outposts/make some farms etc.