Bellwright
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Void Kitten

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TheDarknessKitten

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27 comments

  1. buddha743
    buddha743
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    Unable to use game loading history and will exit immediately

    Housing Expansions x5-10-2-0-1716840264.zip
    1. TheDarknessKitten
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      Can promise you, its not housing causing the issue. Be sure to check all of your mods, and remove any that have not been updated yet. You will stop crashing.
    2. buddha743
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      Thank you very much!! (DMVK - Housing Expansions x5.pak) confirmed that it can be executed.

      At this stage, there is a huge lack of (warehouse capacity) modules of various forms and stages.

      Please forgive me for being greedy. I want to have more (resource multiplier) modules, whether they are hunting animals or enemies in various forms, or picking up, digging and planting ground resources.

      thank you very much for your efforts
    3. TheDarknessKitten
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      We have a storage mod, but its not at this time on nexus, as the page was removed by moderators. You can, however, get it in the modding discord which is linked on all of our pages.
    4. buddha743
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      I also hope that I can publish mod works on Nexus. There is no real-time translation in discord, which is very painful for those who don’t understand English... I hope you can understand.
  2. Steely007
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    Thanks for the update, you rock!
    1. TheDarknessKitten
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      We even added Taverns, as requested!! ;p
  3. henderpt
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    Needs update not working
    1. TheDarknessKitten
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      we are aware. The game just got an update. Some stuff is broken. Feel free to stop in at the modding discord, for earlier updates than everyone else! ^-^
  4. Steely007
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    Mod won't work with the new Beta but crash the game.
    1. TheDarknessKitten
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      Kindly join either the official server, or the modding server, or both. We have already addressed this in both. ^-^
  5. CTRLrsm
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    Mod works on Inn, but not the Tavern fyi
    1. TheDarknessKitten
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      Its a good thing the tavern isnt listed as one of the 4 buildings affected then silly ;p
    2. CTRLrsm
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      but why? you have something against Taverns?
    3. TheDarknessKitten
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      Honestly... forgot it had housing space xD
  6. AgentXTopSecret
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    thank u your mods are really good =)

    what about a mod to lower the price of new settler, or also removes this stupid requirment of before u recruit him u need to  getting Guardian rank in the city or wipe all occupier =)
    1. TheDarknessKitten
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      We can certainly take a look and see if that value is stored anywhere, to be alterable. It is not, however, high on our priority list, as the renown system is actually fairly well balanced already. We can look into maybe making a renown multiplier however, which is similar to reducing the cost.
    2. AgentXTopSecret
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      what about food spoilage, for me it feels too fast but idk , or book reading sucks too i mean i have 30 books and always need to run to everybody and have to wait, i wish i could use the book instant without reading time =)
    3. TheDarknessKitten
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      We are currently working on Better Books (not sure if thats the name or not... need to brainstorm it), which will make books give x2, x5, or x10 their base xp values when read. Unfortunately, we do not see a way to make reading faster, at least at this time. Maybe though? Will look into it.

      Food Spoilage can be done through the food cellar, but we feel its actually in a really good spot right now. We have almost 8k food units right now in our cellar. Just need to set up outposts/make some farms etc.
    4. retro2017
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      Do you think it will be difficult to get workers to move faster?
    5. TheDarknessKitten
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      We are working on making the Villager Clothing add speed, instead of take it away, so that they walk faster. As for productivity, we could adjust a current food, to give a MASSIVE boost to productivity, which will make them do their tasks faster. Perhaps we do it to regular Blueberries, and turn them into super potent work enhancers.. :D
    6. retro2017
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      What do the mods for the game generally look like, can you show a screenshot? I would like to understand whether it is worth diving into this.
    7. TheDarknessKitten
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      We arnt sure what you mean? Each mod affects different things.
    8. retro2017
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      I mean how do you change the values in the game?
    9. TheDarknessKitten
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      Either you have to know how to do the modding, or you use one of the mods already made. ^-^
    10. retro2017
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      Not all mods are here. Apparently I'll have to dig everything out myself.
    11. TheDarknessKitten
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      We are working on requests. If you would like to make a request, come on into the discord, we have it linked on our mod pages. ^-^