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GT Yet Another Variants Mod - 1.1
:: REQUIREMENTS ::
� Battletech is up to date
:: FEATURES ::
� Adds 29 'Mech Variants to the Skirmish portion of the game Only
� Adds 4 Star League 'Mechs, 13 Regular Variants, and 12 Unique Custom Variants from Classic BattleTech
� 2 New Weapons, 1 New Cockpit Upgrade Item, HalfTon MG Ammo Box with Custom Description, and an experimental mod for Engine Heat Sinks
:: GENERAL OTHER STUFF ::
� Follows community standard of being placed in mods folder within the Battletch Stream Assets folder.
� A few variants differ from other mods:
---JR7-A only uses one Large Laser (Record Sheet Edition)
---VTR-9A1 uses custom hardpointdef with Machine Gun Legs (Record Sheet Edition)
---WVR-6M based on TRO (Record Sheet Edition)
---Descriptions offer historical detail (lot's of easter eggs for those interested in Lore stuff)
:: GAME ELEMENTS IMPACTED ::
Currently the mod only allows for the 'Mechs to be used within the Skirmish mode - though they can be called into the campaign by editing 'Store.json' files in the game (I will likely add some to stores in a future release)
:: INSTRUCTIONS ::
1 - Create a mods folder in your BATTLETECH/BattleTech_Data/StreamingAssets/ folder.
--- Alternately copy "mods" folder from file to BATTLETECH/BattleTech_Data/StreamingAssets/ folder.
2 - Copy sub-folder(s) into the BATTLETECH/BattleTech_Data/StreamingAssets/mods/ folder.
--- GT_Variants
3 - Navigate to your BATTLETECH/BattleTech_Data/StreamingAssets/Data folder and rename your VersionManifest.csv to VersionManifest_Orig.csv
4 - Copy the VersionManifest.csv from the mods/ zip folder to BATTLETECH/BattleTech_Data/StreamingAssets/Data (overwrite when prompted)
5- Restart the game. You should now see all �Mech variants available in the Skirmish mode.
Alternatively - use the file called "VersionManifest - New Lines Only.csv" which includes all the lines that need to be added in, if you want to apply this mod over another mod. I highly recomend that you place the lines in the same area as others of its kind and sort those sections alphabetically to look for conflicts.
:: RECOMMENDED MODS ::
- Want to add these 'Mechs to the Campaign game? There is a promising mod from TheRealBMathis at https://www.reddit.com/r/BattleTechMods/comments/8hgd0z/metadatadabasedb_import_tool_testers_wanted/
:: FIXED ::
- 1.1 fixed floating MG for UM-R60 'Machine Gun variant'
* additionally added 5 new variants
:: KNOWN ISSUES ::
� Specific Mechs such as the Shoji and ALAG show a Red Triangle in the Menu indicating they are undertonned. This is not really a bug, as they are built to exact specs. BattleTech increments armor differently and thus sees it as 'under tonned.'
� Engine Heat Sinks (experimental mod) can be removed, but they will disappear when you do so (DO NOT REMOVE THESE)
:: CREDITS Template::
? GenTask
? Justin Kase (aka Justin Kase Too, Val_LS) (used JR7-A, VTR-9A1, COM-1C as templates to build over)
? Lynx7725 (used hardpoint template data for Grand Dragon, and FS9-A template)
? Fasa and Catalyst Game Labs
:: Discussion Threads ::
To Be Added