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Crusher Bob

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crusher_bob

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8 comments

  1. graham1980
    graham1980
    • member
    • 0 kudos
    necroing this, But it does not work with the latest versions of battle tech, which is a shame as i was looking forward to modding my mechs engines. It just black screens the game and no longer loads after the HBS logo page.
    1. suckmydddd
      suckmydddd
      • member
      • 0 kudos
      Sad, thanks for the heads up buddy, you saved me lot of time and frustration, have my kudos
    2. 0utcast
      0utcast
      • premium
      • 1 kudos
      oh dang, this is one of the first mods I go for.
    3. 0utcast
      0utcast
      • premium
      • 1 kudos
      Thanks for the heads up.  Saved me a lot of frustration
  2. Lucubration
    Lucubration
    • premium
    • 10 kudos
    I'm quite excited about this mod. I'll give it a try this weekend in a new campaign and see how it feels.

    I'd love to hack up all the various chassis in JKs variants to work with your engines, and eventually add bulky Ferro armor and Endo Steel "items" with negative weights as well.
  3. Haine
    Haine
    • member
    • 0 kudos
    It's a damn shame this doesn't work with Star League Enhanced & Civil War Tech mods altogether.
  4. MrCryptogon
    MrCryptogon
    • premium
    • 1 kudos
    This is awesome. I was really missing being able to swap engines and I look forward to a complete release. Keep up the good work.
  5. TimeDiver0
    TimeDiver0
    • supporter
    • 11 kudos
    A minor suggestion; to retain compatibility with Center Torso-only upgrades (re: gyro-based), consider limiting the critical(s) taken up by the 'engines' to just 1 slot?

    EDIT: Nevermind, I should've read the mod description more carefully. Increasing the number of Center Torso critical slots to 8 (even if the UI doesn't show it) is a tad messy, but I suppose it works.