QUICK FIX uploading a modded masc.json to remove the heat effect until I find out why it's insisting on polling whether you move or not. Just copy over old one.
**Update** MASC now does the following: X2 Move speed Walk and Sprint +30 movement heat +50% stability damage 4 crit slots 3 tons Center torso only
Likely my last update. The mod has 0 endorsements so future updates will probably not be made public.
I can't seem to locate it in the store. I'm using the "Battletech enhanced - more gear more options" mod along side this. I've placed the item in the shop file that mod uses - shopdef_Components_all.json - and I placed this one right up front (pasted below). I've tried starting a new game as well as flying from one end of the galaxy to the other checking every store on the way. I'm seeing everything else from other mods, but I'm not seeing the mask. I've even tried changing the rarity down to 0 to match jumpjets (so it should always show up) but I still get nothing. Shows up just fine in the skirmish mechbay.... so go figure.
Will do. Thanks for the input. I'll let you know if it works. Also, is it supposed to be showing up in the skirmish mechlab without having to manually add it? I thought it did yesterday, but not seeing it now.
Well, that didn't work either. Even went so far as to uninstalled and reinstall Battletech entirely, and just install this mod. I swear, I had it showing up in the single player mechlab last night at least once, but now it doesnt show up there or in the campaign.
I'm not certain what steps are needed for skirmish. I only mod campaign. but try changing shopdef_Mech_RestoPanzyr.json to just whats below: { "ID" : "shopdef_Mech_RestoPanzyr", "RequirementTags" : { "items" : [ "planet_name_panzyr_flipped" ], "tagSetSourceFile" : "" }, "ExclusionTags" : { "items" : [ ], "tagSetSourceFile" : "" }, "Inventory" : [ { "ID" : "Gear_Masc", "Type" : "Upgrade", "DiscountModifier" : 1.0, "Count" : 0 }, { "ID" : "mechdef_griffin_GRF-1N", "Type" : "MechPart", "DiscountModifier" : 1.2, "Count" : 0 } ], "Specials" : [
] }
If you're on panzyr fly to another system and back. I'm assuming you're past the freeing panzyr mission. If this doesn't add it look in output_log for errors. Make sure you have the correct line added to versionmanifest as well. If you typo it should throw an error and not show the item. Also check I use data/mod/not data/mods/ because I don't want my mods mixed with others in case I ever decide to publish them. (undecided about publishing my IIC variants and clan weapons). Let me know
"StatusEffect-Heat_Max-T2" to something like "MASC_Heat_Effect"
and "TraitDefSprintIncrease10" to something like "MASC_Sprint_Boost"
This will let you change "stackLimit" : -1 (unlimited stacking?)
to "stackLimit" : 1 (just one version of this effect will stack)
Discovered then when working on the engine switching mod, and looking for a way to prevent people from fitting multiple engines. Named the effects "EngineWalk" and "EngineRun" which prevents effects from multiple engines from stacking.
9 comments
**Update**
MASC now does the following:
X2 Move speed Walk and Sprint
+30 movement heat
+50% stability damage
4 crit slots
3 tons
Center torso only
Likely my last update. The mod has 0 endorsements so future updates will probably not be made public.
"Inventory" : [
{
"ID" : "Gear_Masc",
"Type" : "HeatSink",
"DiscountModifier" : 1.0,
"Count" : 0
},
{
"ID" : "Gear_HeatSink_Generic_Standard",
"Type" : "HeatSink",
"DiscountModifier" : 1.0,
"Count" : 0
},
Ends with
{
"ID" : "Gear_JumpJet_Generic_Assault",
"Type" : "JumpJet",
"DiscountModifier" : 1.0,
"Count" : 0
}
{
"ID" : "shopdef_Mech_RestoPanzyr",
"RequirementTags" : {
"items" : [
"planet_name_panzyr_flipped"
],
"tagSetSourceFile" : ""
},
"ExclusionTags" : {
"items" : [
],
"tagSetSourceFile" : ""
},
"Inventory" : [
{
"ID" : "Gear_Masc",
"Type" : "Upgrade",
"DiscountModifier" : 1.0,
"Count" : 0
},
{
"ID" : "mechdef_griffin_GRF-1N",
"Type" : "MechPart",
"DiscountModifier" : 1.2,
"Count" : 0
}
],
"Specials" : [
]
}
If you're on panzyr fly to another system and back. I'm assuming you're past the freeing panzyr mission. If this doesn't add it look in output_log for errors. Make sure you have the correct line added to versionmanifest as well. If you typo it should throw an error and not show the item. Also check I use data/mod/not data/mods/ because I don't want my mods mixed with others in case I ever decide to publish them. (undecided about publishing my IIC variants and clan weapons). Let me know
"StatusEffect-Heat_Max-T2"
to something like
"MASC_Heat_Effect"
and
"TraitDefSprintIncrease10"
to something like
"MASC_Sprint_Boost"
This will let you change
"stackLimit" : -1 (unlimited stacking?)
to
"stackLimit" : 1 (just one version of this effect will stack)
Discovered then when working on the engine switching mod, and looking for a way to prevent people from fitting multiple engines.
Named the effects "EngineWalk" and "EngineRun" which prevents effects from multiple engines from stacking.