Thanks for the mods compilations, it will greatly reduced individual mods that can be loaded now as single package. Mod setup will be so much quicker.
Understood that these QoL are combination of fixes from mods in Nexusmods, what would be also good is to list the original mod names next to the QoL listed.
Reason for this is that on one occasion I found the contract day consumed 2 days instead since there are 2 different mods with the same settings.
With the list, it will also help to knock-off redundancies and streamline the total number mods... like a one stop shop...
Anything else that is using the One Day Consumed should be removed due to a bug in passing contracts. This will make Characters disappear in conversations, Flashpoints can go all crazy. I'm not sure if I can find an exact list as most of these were ad-hoc requests for a ModPak that I just moved to a standalone.
Thanks for the heads up on one day comsumed bug, I've only used it in Career play through and the flashpoint contracts are behaving correctly ( presumably the bug is an issue on Campaign, so best to disable it).
Hey man, I really want to try this for the Heavy Metal crate in the campaign but I'm a bit confused what should be turned on and off for a near-vanilla experience with some of the settings.
For example, I assume AllianceFP is something to do with enabling flashpoints, but I don't know what I'm tinkering with turning things false or true in there.
0.0.7 - Fixes Kamea randomly missing in conversations during the story missions. 0.0.8 - Added logic for OneDayPassed to skip if it's a priority mission or Flashpoint has this was causing odd behavior.
Just for my own sanity, but is Anyone else having trouble with this mod? Is it possible that it only works with a game version that is higher than 1.8?
Nice collection of changes. You might want to consider adding a few of the fixes from Little Things https://www.nexusmods.com/battletech/mods/555 I use it primarily for the fix to the incorrect stability damage totals for weapons with multiple shots. :)
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Understood that these QoL are combination of fixes from mods in Nexusmods, what would be also good is to list the original mod names next to the QoL listed.
Reason for this is that on one occasion I found the contract day consumed 2 days instead since there are 2 different mods with the same settings.
With the list, it will also help to knock-off redundancies and streamline the total number mods... like a one stop shop...
Cheers mate!
For example, I assume AllianceFP is something to do with enabling flashpoints, but I don't know what I'm tinkering with turning things false or true in there.
0.0.8 - Added logic for OneDayPassed to skip if it's a priority mission or Flashpoint has this was causing odd behavior.
I use it primarily for the fix to the incorrect stability damage totals for weapons with multiple shots. :)