This mod is not currently compatible with 1.4. The changes from 1.3 to 1.4 are enough that it would take a re-write. If BEX updates to version 1.4 or there is enough demand, I might go back and re-write this mod.
Google Translated: Dieser Mod ist derzeit nicht mit 1.4 kompatibel. Die Änderungen von 1.3 auf 1.4 sind so groß, dass eine Neufassung erforderlich wäre. Wenn BEX auf Version 1.4 aktualisiert wird oder die Nachfrage groß genug ist, gehe ich vielleicht zurück und schreibe diesen Mod neu.
Hey, thanks for making this mod! Really cuts down on the odds of picking the wrong pilot for a mech. Sometimes it's not a big deal, but for things like a +1 init buff, it can make a big difference.
Just one thing I noticed: while the mod is fine for "normal" affinities (those selected via AssemblyVariant if you have CustomSalvage, or prefab+tonnage if not), it doesn't seem to work when the affinity is by chassis ID. In this case the affinity itself still works, but the pilot won't be highlighted or moved to the top of the list. This is with MechAffinity 1.4 which apparently changed things quite a bit from 1.3.
Thanks for posting the bug on GitHub. I think that is a use case that I never covered and no one has reported. I'm moving this conversation over to the bug on GitHub.
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Google Translated:
Dieser Mod ist derzeit nicht mit 1.4 kompatibel. Die Änderungen von 1.3 auf 1.4 sind so groß, dass eine Neufassung erforderlich wäre. Wenn BEX auf Version 1.4 aktualisiert wird oder die Nachfrage groß genug ist, gehe ich vielleicht zurück und schreibe diesen Mod neu.
I'd love to see these colors and requirements more customizable.
Can confirm that gold is red (also in the screenshot). There may be a form of color blindness involved in mod creation.
I'll look into adding user configurable colors as well.
https://github.com/NBKRedSpy/BTShowMechAffinity/issues/3
https://github.com/NBKRedSpy/BTShowMechAffinity/issues/4
50+ deployments should be showing up as a type of orange somewhat similar to the buttons here on NexusMods, but I'll double check that as well.
Thank you again for finding that.
Just one thing I noticed: while the mod is fine for "normal" affinities (those selected via AssemblyVariant if you have CustomSalvage, or prefab+tonnage if not), it doesn't seem to work when the affinity is by chassis ID. In this case the affinity itself still works, but the pilot won't be highlighted or moved to the top of the list. This is with MechAffinity 1.4 which apparently changed things quite a bit from 1.3.
Thanks again!
Thanks again!