0 of 0

File information

Last updated

Original upload

Created by

BTNomad

Uploaded by

BTNomad

Virus scan

Safe to use

Tags for this mod

43 comments

  1. Nazgulgnome
    Nazgulgnome
    • member
    • 0 kudos
    The mod is failing to show up in my mod list in game.  I have Modtek v 4.0.0 installed, and the UBTP folder extracted and dropped in the \Mods folder.  I'm running the game on steam.
    1. DragonShadow
      DragonShadow
      • supporter
      • 0 kudos
      Same
    2. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      You can change that behavior in the mod.json file. 
      "Hidden": true,

      Change to 
      "Hidden": false,
  2. CAeridan
    CAeridan
    • member
    • 0 kudos
    It seems like this is based on an older version of cFixes, some changes are missing.
    1. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      cFixes was rolled into this as a colab project with credit from AMW as it's based on json edits and dll coding. Everything that I'm aware of should be included but if you point me to a link I can review them. 
  3. archimode92
    archimode92
    • member
    • 0 kudos
    Hi, I've got a quick question:
    The mod description mentions "Bracing Mechs Correctly Cools them down.(0.0.4)",
    After installing v0.0.6, while out of combat, my Mechs still only cool down if they also take a movement action before bracing. Isn't that what v0.0.4 is supposed to fix, or does that line refer to some other cooldown fix?

    P.S. the mod version in mod.json is still at v0.0.0.3
    1. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      Hey Archimode92, 

      While out of combat is the issue here. The game unregisters the heat mechanic and even forcing mech temp to zero doesn't work. 
  4. Locked
    @XSNOMAD, I looked at your UBTP package, and you did NOT give it a main directory, so people are botching the install completely!
    When you guys install the mod you will have to manually create a folder called UBTP under the mods directory, got it!

    I have a new mission for you should you choose to accept it.
    Existing bug for you to fix or figure out why it is not working correctly,
            "JumpHeatUnitSize": 6,

    This should change Jump Jet heat made by the size of the Mech class. for example, I use 4 different JJ  (in other words, there should be a multiplier like this  0.25, 0.5, 1, 2 hitting that line where it be hidden in code it might be there if this "code is broken or bugged" regardless it needs fixed, I knew there was something wrong with JJ heat.

    This is why JJ heat is all fudged up in not only the heat display in the Mech Lab but also why a small mech with a tiny jump jet makes much more heat than it should when compared to an assault mech leaving heatsinks out of the equation.

    So currently how it works from what I can tell at least in the Mech lab, it multiplies that with this   "JumpHeatPerUnit": 1, which is also used for how far you jump they were saying somewhere 4 heat per 6m. I am not sure how the Jump heat min is calculated if it is per JJ or a generic base for when jumping.
    1. bump
    2. If I may ask, what exactly should the file folder structure look like?

      Should it be C:\Games\Steam\steamapps\common\BATTLETECH\Mods\UBTP-646-0-0-0-1-1640152707 and then inside that folders for \chasis thru \vehicleChasis and some other independent files ?  Or should it look like C:\Games\Steam\steamapps\common\BATTLETECH\Mods\UBTP\...  and then the same folders inside it as found in my prior example ?

      Please pardon my confusion about "..you will have to manually create a folder called UBTP..." 

      Thank you! 
    3. \steamapps\common\BATTLETECH\Mods\UBTP

      then unzip the file in the UBTP folder, that is it
    4. Ah, clarity!  Thank you! 
    5. Fixed
    6. Fixed what? It's not working. It doesn't show up in the mods list.
    7. @Syllas, 

      I fixed the file structure. Should just be a download and drop into your mods folder. 
    8. Just to be clear, if I paste the UBTP folder into C:/GOG Games/BATTLETECH/mods folder, it will be working silently in the background, even if it doesn't show in the in-game mods list?
    9. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      DarthGriffin79

      You will need to use ModTek as well. 
  5. xeryx
    xeryx
    • premium
    • 7 kudos
    I have a bug that needs fixing Sir, can you help? It has annoyed me for years now and no one will fix it.

    it is a heat bug in the mech bay. When adding in a HeatBank the game does not add the heat bank value to the calculation properly and it totally screws up the heat efficiency readings.    It is a bit trivial I know, but it is very annoying.
    1. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      This is exactly what UBTP is here to fix. Can you give me a bit more details? 
    2. xeryx
      xeryx
      • premium
      • 7 kudos
      Well when you add a heat bank, it doesn't increase the overall heat level, the max, with a proper range. If I add a heat bank of say a 10. it should only modify my heat efficiency a little, but it doesn't. The line maxes out all the way.  I guess the game cannot figure out where to rebalance the middle or something. It has to do with the equation of how it figures the heat.
    3. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      100% will take a look at it. 
    4. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      So the Mechlab Widget is hardcoded. It would take a lot to fix this... 
  6. IOException35
    IOException35
    • supporter
    • 1 kudos
    Sounds good. Would love to see a bugfix for the "pacify the area" mission objective on capture the base contracts... For me, I wipeout the Opfor but AI doesn't recognize it. Most aggravating! 
    1. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      Hey IOException, love the name :D 

      I do not encounter this bug, is it with the base game or a modded set? The next time you have this bug please post a bug report:
      BATTLETECH Bug Reports | Paradox Interactive Forums (paradoxplaza.com)

      This is where we are pulling the fixes from. 
    2. ColdenOpportunity
      ColdenOpportunity
      • member
      • 0 kudos
      Seconded. Definitely the most frustrating bug I've encountered in a long time. Spend a good hour or more on a difficult mission, being cautious and tactical, trying not to lose anyone in order to get some hopefully good salvage, only to get softlocked and have all that time and effort be for nothing.
    3. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      That sounds exactly what the UBTP is here to fix. I've never encountered this bug before. This is on capture base missions? I'll start playing a few and see if I can trigger it. 
    4. xeryx
      xeryx
      • premium
      • 7 kudos
      The cause of this bug is the Battletech Performance fix.
      change your settings to these and it will never do that again.
      the cause of the bug is this line because it does something to contracts it shouldn't.  The more you know!
          "ContractLagFix": true,

      if you config it like this, you should never have any issues.
        "logLevel": "info",
        "features": {
          "MechlabFix": true,
          "LoadFixes": true,
          "NoSalvageSoftlock": false,
          "DataLoaderGetEntryCheck": true,
          "ShopTabLagFix": true,
          "ContractLagFix": false,
          "EnableLoggingDuringLoads": true,
          "ExtraLogging": false,
          "ShaderDependencyOverride": false,
          "DisableDeployAudio": false,
          "RemovedFlashpointFix": false,
          "DisableSimAnimations": false,
          "RemovedContractsFix": false,
          "MessageCenterFix": false
        },
        "WantContractsLagFixVerify": false
    5. IOException35
      IOException35
      • supporter
      • 1 kudos
      Thanks for this!

      Another question for you: I use cFixes and this is basically the + version... To install it, I remove the other?    
    6. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      CFixes is already rolled into this mod. No reason to run them both. 
    7. AmbientDubMix
      AmbientDubMix
      • supporter
      • 0 kudos
      What about mods that depend on cFixes such as BattleTech Extended 3025-3061 aka BTEX?
      Will having both cause any conflicts?
      I assume so long as UBTP is after cFixes in the ModTek load order things should be OK.
    8. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      No issues running them both. 
  7. Galrun
    Galrun
    • member
    • 4 kudos
    Hey, not sure if you're still reading comments here, but I do have a question: During random events, I am unable to utilize some of the Reputation options, such as the one set for "Friendly", even though I am at Honored with that faction. Is it because the Random event option is only queued to be available when I am at that lower Reputation rank?
    1. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      Great report. 
      Can you give me an example event? 
  8. ctulloch137
    ctulloch137
    • supporter
    • 0 kudos
    No install instructions?

    Put this in a folder inside the modtek mods folder maybe?
    1. xeryx
      xeryx
      • premium
      • 7 kudos
      see my directions above
  9. marsneedswomen
    marsneedswomen
    • supporter
    • 0 kudos
    Does this mod affect the use of jump-jets in combat? I've noticed that when I order a mech to jump, it does so and then automatically braces. I can't give any new orders until the next turn. I have other mods installed, but I've used them before prior to the Unofficial Patch and I've never experienced this before.

    These are the mods I use:
    All 3025 Mercs (Just adds emblems)
    Battletech Performance Fix
    Better AI
    Better Headlights
    BTML Color LOS Mod
    BT Simple Mech Assembly
    Colorful Combatants (just gives OpFors colorful paintjobs)
    Commander Portrait Loader
    Crystal Clear
    Dont Shoot The Dead
    Fewer Head Injuries (updated version taken from XAI Battletech mod)
    Flashpoint Spawn Adjustments
    FYLS
    Give_me_Death
    Give_them_Kell
    Melee Mover
    Merc Original Emblems
    Mission Control
    One Point Armor Adjustment
    Panic System
    Pilot Health Popup
    Repair Bays
    Savage Marauders (only effects salvage)
    Unofficial Patch
    1. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      It does not currently. The HeatBrace patch is only called... after the Brace Function is called. 
    2. xeryx
      xeryx
      • premium
      • 7 kudos
      Sounds like a bug, but I would also suggest you try his other mod that that will eliminate many of those mods you list in one package.
    3. marsneedswomen
      marsneedswomen
      • supporter
      • 0 kudos
      Believe or not after posting this, the issue seems to be resolved. I guess it was a temporary bug. Xeryx, by other mod, are you referring to Better Combat?
    4. hongooi2
      hongooi2
      • member
      • 11 kudos
      Are you sure you were in combat? If you're out of combat, jumping will automatically brace afterwards.
    5. BTNomad
      BTNomad
      • supporter
      • 3 kudos
      BetterCombat will replace the following
      BTML Color LOS Mod
      Crystal Clear
      Dont Shoot The Dead
      Fewer Head Injuries (updated version taken from XAI Battletech mod)
      Melee Mover
      Pilot Health Popup
      Panic System (Soon but not today)
    6. IOException35
      IOException35
      • supporter
      • 1 kudos
      All that? Wow, consider me sold! I use AIM, is that obsolete too?
    7. xeryx
      xeryx
      • premium
      • 7 kudos
      Not sure if you understand that it is more of an integration of those mods into one mod, so they all work together properly under one .dll.  Yes, Aim is part of the Better Combat mod, but not this mod.